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The World of Scary Video Games: A Study in Videoludic Horror (Approaches to Digital Game Studies Book 6) - Bernard Perron May 31, 2018 PDF  BOOKS
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The World of Scary Video Games: A Study in Videoludic Horror (Approaches to Digital Game Studies Book 6)
Author: Bernard Perron
Year: May 31, 2018
Format: PDF
File size: PDF 14 MB
Language: English



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The World of Scary Video Games: A Study in Videoludic Horror Approaches to Digital Game Studies Book 6 Introduction: In the world of video games, the horror genre has been a staple for decades, providing players with a thrilling and terrifying experience that challenges their perceptions and sensibilities. As technology continues to advance, so does the evolution of videoludic horror, a term coined by Bernard Perron to describe the unique blend of video games and horror. In his book, "The World of Scary Video Games: A Study in Videoludic Horror Approaches to Digital Game Studies Book 6 Perron delves into the historical and theoretical aspects of this popular genre, offering a comprehensive overview of its development and significance in the gaming industry. This article will provide a detailed description of the plot, exploring the need to study and understand the process of technological evolution, the possibility of developing a personal paradigm for perceiving the technological process of developing modern knowledge, and the importance of unification in a warring state. Plot Summary: The book begins with an introduction to the history of videoludic horror, tracing its roots back to the first survival horror game, Haunted House, released in 1981.
The World of Scary Video Games: A Study in Videoludic Horror Approaches to Digital Game Studies Book 6 Введение: В мире видеоигр жанр ужасов был основным на протяжении десятилетий, предоставляя игрокам захватывающий и ужасающий опыт, который бросает вызов их восприятию и чувствам. По мере того, как технологии продолжают развиваться, развивается и видеолудический хоррор - термин, придуманный Бернардом Перроном для описания уникального сочетания видеоигр и ужасов. В своей книге «The World of Scary Video Games: A Study in Videoludic Horror Approaches to Digital Game Studies Book 6» Перрон углубляется в исторические и теоретические аспекты этого популярного жанра, предлагая всесторонний обзор его развития и значения в игровой индустрии. В данной статье будет представлено подробное описание сюжета, исследующее необходимость изучения и понимания процесса технологической эволюции, возможность выработки личностной парадигмы восприятия технологического процесса развития современного знания, важность объединения в воюющем государстве. Краткое содержание сюжета: Книга начинается с введения в историю видеолудического хоррора, возводя свои корни к первой игре в жанре survival horror - «Дом с привидениями», вышедшей в 1981 году.
The World of Scary Video Games : A Study in Videoludic Horror Approaches to Digital Game Studies Book 6 Introduction : Dans le monde du jeu vidéo, le genre d'horreur a été le principal pendant des décennies, offrant aux joueurs une expérience excitante et terrifiante qui remet en question leurs perceptions et sentiments. Au fur et à mesure que la technologie continue d'évoluer, l'horreur vidéo est un terme inventé par Bernard Perron pour décrire une combinaison unique de jeux vidéo et d'horreur. Dans son livre The World of Scary Video Games : A Study in Videoludic Horror Approaches to Digital Game Studies Book 6, Perron explore les aspects historiques et théoriques de ce genre populaire en offrant un aperçu complet de son développement et de son importance dans l'industrie du jeu. Cet article présentera une description détaillée de l'histoire, explorant la nécessité d'étudier et de comprendre le processus d'évolution technologique, la possibilité d'élaborer un paradigme personnel de la perception du processus technologique du développement de la connaissance moderne, l'importance de l'unification dans un État en guerre. Résumé de l'histoire : livre commence par une introduction à l'histoire de l'horreur vidéo, en élevant ses racines au premier jeu du genre survival horror, « La maison hantée », publié en 1981.
The World of Scary Video Games: A Study in Videoludic Horror Approaches to Digital Game Studies Book 6 Introducción: En el mundo del videojuego, el género del terror ha sido el principal durante décadas, proporcionando a los jugadores un emocionante y una experiencia aterradora que desafía sus percepciones y sentimientos. A medida que la tecnología sigue evolucionando, también se desarrolla el terror de video-música, un término acuñado por Bernard Perron para describir una combinación única de videojuegos y horrores. En su libro «The World of Scary Video Games: A Study in Videoludic Horror Approaches to Digital Game Studies Book 6», Perron profundiza en los aspectos históricos y teóricos de este género popular, ofreciendo una revisión integral de su desarrollo y significado en la industria del juego. Este artículo ofrecerá una descripción detallada de la trama, investigando la necesidad de estudiar y comprender el proceso de evolución tecnológica, la posibilidad de generar un paradigma personal de percepción del proceso tecnológico del desarrollo del conocimiento moderno, y la importancia de la unión en un estado en guerra. Breve contenido de la trama: libro comienza con una introducción a la historia del terror videolúdico, erigiendo sus raíces en el primer juego del género survival horror, «La casa embrujada», publicado en 1981.
The World of Scary Videospiele: Eine Studie in Videoludic Horror Ansätze zu digitalen Spielstudien Buch 6 Einführung: In der Welt der Videospiele ist das Horror-Genre seit Jahrzehnten Mainstream und bietet Spielern eine aufregende und erschreckende Erfahrung, die ihre Wahrnehmungen und Gefühle herausfordert. Während sich die Technologie weiterentwickelt, entwickelt sich auch der Videoludic Horror - ein Begriff, der von Bernard Perron geprägt wurde, um eine einzigartige Kombination aus Videospielen und Horror zu beschreiben. In seinem Buch „The World of Scary Video Games: A Study in Videoludic Horror Approaches to Digital Game Studies Book 6“ vertieft Perron die historischen und theoretischen Aspekte dieses populären Genres und bietet einen umfassenden Überblick über seine Entwicklung und Bedeutung in der Spieleindustrie. In diesem Artikel wird eine detaillierte Beschreibung der Handlung vorgestellt, die die Notwendigkeit untersucht, den Prozess der technologischen Evolution zu studieren und zu verstehen, die Möglichkeit, ein persönliches Paradigma für die Wahrnehmung des technologischen Prozesses der Entwicklung des modernen Wissens zu entwickeln, die Bedeutung der Vereinigung in einem kriegführenden Staat. Zusammenfassung der Handlung: Das Buch beginnt mit einer Einführung in die Geschichte des videoludischen Horrors und führt seine Wurzeln auf das erste Survival-Horror-Spiel - „Haunted House“, das 1981 veröffentlicht wurde.
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The World of Scary Video Games: A Study in Videoludic Horror Approaches to Digital Game Studies (Korkunç Video Oyunları Dünyası: Dijital Oyun Çalışmalarına Videoludik Korku Yaklaşımları Üzerine Bir Çalışma) 6. Kitap Giriş: Video oyun dünyasında korku türü, oyunculara algılarını ve duygularını zorlayan sürükleyici ve dehşet verici bir deneyim sunarak onlarca yıldır temel bir unsur olmuştur. Teknoloji gelişmeye devam ettikçe, Bernard Perron tarafından video oyunları ve dehşetin eşsiz karışımını tanımlamak için kullanılan bir terim olan video-bilge korku da öyle. "The World of Scary Video Games: A Study in Videoludic Horror Approaches to Digital Game Studies Book 6'adlı kitabında Perron, bu popüler türün tarihsel ve teorik yönlerini inceleyerek oyun endüstrisindeki gelişimi ve önemi hakkında kapsamlı bir genel bakış sunuyor. Bu makale, arsanın ayrıntılı bir tanımını sunacak, teknolojik evrim sürecini inceleme ve anlama ihtiyacını, modern bilginin gelişiminin teknolojik sürecinin algılanması için kişisel bir paradigma geliştirme olasılığını, savaşan bir devlette birleşmenin önemini araştıracaktır. Kitap, video korku tarihine bir giriş ile başlıyor ve köklerini 1981'de piyasaya sürülen ilk hayatta kalma korku oyunu Haunted House'a inşa ediyor.
عالم ألعاب الفيديو المخيفة: دراسة في مناهج الرعب بالفيديو لدراسات الألعاب الرقمية الكتاب 6 مقدمة: في عالم ألعاب الفيديو، كان نوع الرعب عنصرًا أساسيًا لعقود من الزمن، حيث يوفر للاعبين تجربة غامرة ومرعبة تتحدى تصوراتهم ومشاعرهم. مع استمرار تطور التكنولوجيا، يتطور الرعب من خلال الفيديو، وهو مصطلح صاغه برنارد بيرون لوصف المزيج الفريد من ألعاب الفيديو والرعب. في كتابه «عالم ألعاب الفيديو المخيفة: دراسة في مناهج الرعب بالفيديو لدراسات الألعاب الرقمية الكتاب 6»، يتعمق بيرون في الجوانب التاريخية والنظرية لهذا النوع الشهير، ويقدم نظرة عامة شاملة على تطوره وأهميته في صناعة الألعاب. ستقدم هذه المقالة وصفًا مفصلاً للحبكة، واستكشاف الحاجة إلى دراسة وفهم عملية التطور التكنولوجي، وإمكانية تطوير نموذج شخصي لتصور العملية التكنولوجية لتطوير المعرفة الحديثة، وأهمية التوحيد في حالة حرب. ملخص الحبكة: يبدأ الكتاب بمقدمة لتاريخ رعب الفيديو، مما يبني جذوره لأول لعبة رعب البقاء على قيد الحياة، Haunted House، التي صدرت في عام 1981.

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