BOOKS - The Art and Business of Acting for Video Games
The Art and Business of Acting for Video Games - Julia Bianco Schoeffling July 6, 2022 PDF  BOOKS
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The Art and Business of Acting for Video Games
Author: Julia Bianco Schoeffling
Year: July 6, 2022
Format: PDF
File size: PDF 4.9 MB
Language: English



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The Art and Business of Acting for Video Games: A Comprehensive Guide for Actors Introduction: The video game industry has experienced exponential growth over the past decade, providing a plethora of opportunities for actors to showcase their talents in this medium. However, these new opportunities also raise questions about the process, its differences from acting for film or television, and what casting directors and developers are looking for. Julia Bianco Schoeffling, a voice and performance capture casting director with over a decade of experience working on iconic franchises like Call of Duty, The Last of Us, and Gears of War, provides a comprehensive blueprint for navigating this lesser-known industry in her book, The Art and Business of Acting for Video Games. In this article, we'll delve into the history and basics of the video game industry, unions, contracts, and NDAs, as well as provide tips on performance and motion capture. Understanding the Evolution of Technology To succeed in the video game industry, it's essential to study and understand the process of technology evolution. As technology advances, so does the demand for skilled actors who can bring characters to life in a virtual world. The need for realistic voice acting, facial expressions, and body language has led to the development of motion capture technology, which requires actors to understand the technical aspects of the industry.
The Art and Business of Acting for Video Games: A Comprehensive Guide for Actors Введение: Индустрия видеоигр пережила экспоненциальный рост за последнее десятилетие, предоставляя множество возможностей актёрам продемонстрировать свои таланты в этой среде. Однако эти новые возможности также вызывают вопросы о процессе, его отличиях от актерской игры для кино или телевидения и о том, что ищут кастинг-директора и разработчики. Джулия Бьянко Шеффлинг (Julia Bianco Schoeffling), директор по подбору актёров для озвучивания и перформанса с более чем десятилетним опытом работы над культовыми франшизами, такими как «Call of Duty», «The t of Us» и «Gears of War», в своей книге «The Art and Business of Acting for Video Games» представляет исчерпывающую схему навигации в этой менее известной индустрии. В этой статье мы познакомимся с историей и основами индустрии видеоигр, профсоюзами, контрактами и NDA, а также дадим советы по производительности и захвату движения. Понимание эволюции технологий Чтобы добиться успеха в индустрии видеоигр, необходимо изучить и понять процесс эволюции технологий. По мере развития технологий растет и спрос на квалифицированных актеров, способных оживить персонажей в виртуальном мире. Потребность в реалистичной озвучке, мимике и языке тела привела к развитию технологии захвата движений, которая требует от актеров понимания технических аспектов индустрии.
The Art and Business of Acting for Video Games : A Comprehensive Guide for Actors Introduction : L'industrie du jeu vidéo a connu une croissance exponentielle au cours de la dernière décennie, offrant aux acteurs de nombreuses occasions de présenter leurs talents dans cet environnement. Cependant, ces nouvelles possibilités soulèvent également des questions sur le processus, ses différences avec le jeu d'acteur pour le cinéma ou la télévision et ce que les directeurs de casting et les développeurs recherchent. Julia Bianco Schoeffling, directrice de la sélection des acteurs pour la voix et la performance avec plus d'une décennie d'expérience sur les franchises cultes telles que Call of Duty, The t of Us et Gears of War, dans son livre The Art and Business of Acting for Video Games "présente un schéma complet de la navigation dans cette industrie moins connue. Dans cet article, nous allons découvrir l'histoire et les fondements de l'industrie du jeu vidéo, des syndicats, des contrats et de la NDA, et donner des conseils sur la performance et la capture du mouvement. Comprendre l'évolution de la technologie Pour réussir dans l'industrie du jeu vidéo, il faut étudier et comprendre le processus d'évolution de la technologie. À mesure que la technologie évolue, la demande d'acteurs qualifiés capables de faire revivre les personnages dans le monde virtuel augmente également. besoin de voix réaliste, de mimétisme et de langage corporel a conduit au développement d'une technologie de capture des mouvements qui oblige les acteurs à comprendre les aspects techniques de l'industrie.
The Art and Business of Acting for Video Games: A Comprehensive Guide for Actors Introducción: La industria del videojuego ha experimentado un crecimiento exponencial en la última década, brindando muchas oportunidades a los actores para demostrar su talento en este entorno. n embargo, estas nuevas posibilidades también plantean interrogantes sobre el proceso, sus diferencias respecto a actuar para cine o televisión y lo que buscan directores de casting y desarrolladores. Julia Bianco Schoeffling, directora de selección de actores de voz y actuación con más de una década de experiencia en franquicias de culto como «Call of Duty», «The t of Us» y «Gears of War», en con su libro «The Art and Business of Acting for Video Games» presenta un exhaustivo esquema de navegación en esta industria menos conocida. En este artículo conoceremos la historia y los fundamentos de la industria de los videojuegos, los sindicatos, los contratos y la NDA, y daremos consejos sobre la productividad y la captación del movimiento. Comprender la evolución de la tecnología Para tener éxito en la industria de los videojuegos, es necesario estudiar y comprender el proceso de evolución de la tecnología. A medida que la tecnología avanza, también crece la demanda de actores cualificados capaces de revitalizar a los personajes en el mundo virtual. La necesidad de voz realista, expresiones faciales y lenguaje corporal ha llevado al desarrollo de una tecnología de captura de movimientos que requiere que los actores comprendan los aspectos técnicos de la industria.
The Art and Business of Acting for Video Games: A Comprehensive Guide for Actors Introduzione: L'industria dei videogiochi ha vissuto una crescita esponenziale nell'ultimo decennio, offrendo molte opportunità agli attori di dimostrare il loro talento in questo ambiente. Ma queste nuove opportunità sollevano anche domande sul processo, le sue differenze dal gioco di recitazione per il cinema o la televisione e ciò che i direttori di casting e gli sviluppatori cercano. Julia Bianco Schoeffling, direttore della selezione di attori per la voce e la performance con più di dieci anni di esperienza in franchigie di culto come The Art of Duty, The t of Us e Gears of War, in The Art And Business of Acting for Video Games è uno schema completo di navigazione in questo settore meno conosciuto. In questo articolo scopriremo la storia e le basi dell'industria dei videogiochi, i sindacati, i contratti e l'NDA, e forniremo consigli sulla produttività e la presa di movimento. Comprendere l'evoluzione della tecnologia Per avere successo nel settore dei videogiochi, è necessario studiare e comprendere l'evoluzione della tecnologia. Con l'evoluzione della tecnologia, la domanda di attori qualificati in grado di rianimare i personaggi nel mondo virtuale cresce. La necessità di una voce realistica, mimetica e linguaggio corporeo ha portato allo sviluppo di una tecnologia di cattura dei movimenti che richiede agli attori di comprendere gli aspetti tecnici dell'industria.
The Art and Business of Acting for Video Games: A Comprehensive Guide for Actors Einleitung: Die Videospielindustrie hat in den letzten zehn Jahren ein exponentielles Wachstum erlebt und den Akteuren viele Möglichkeiten geboten, ihre Talente in diesem Umfeld zu präsentieren. Diese neuen Möglichkeiten werfen jedoch auch Fragen über den Prozess auf, seine Unterschiede zur Schauspielerei für Film oder Fernsehen und was Casting-Direktoren und Entwickler suchen. Julia Bianco Schoeffling, Director of Actor Recruiting für Synchronisation und Performance mit mehr als zehn Jahren Erfahrung in der Arbeit an ikonischen Franchises wie „Call of Duty“, „The t of Us“ und „Gears of War“, in ihrem Buch „The Art and Business of Acting for Video Games“ präsentiert ein umfassendes Navigationsschema in dieser weniger bekannten Branche. In diesem Artikel werden wir uns mit der Geschichte und den Grundlagen der Videospielindustrie, Gewerkschaften, Verträgen und NDAs vertraut machen und Tipps zu Produktivität und Bewegungserfassung geben. Um in der Videospielindustrie erfolgreich zu sein, ist es notwendig, den Prozess der Technologieentwicklung zu studieren und zu verstehen. Mit der Entwicklung der Technologie wächst auch die Nachfrage nach qualifizierten Schauspielern, die Charaktere in der virtuellen Welt zum ben erwecken können. Das Bedürfnis nach realistischer Stimme, Mimik und Körpersprache hat zur Entwicklung einer Motion-Capture-Technologie geführt, die von den Akteuren ein Verständnis für die technischen Aspekte der Branche verlangt.
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Video Oyunları için Oyunculuk Sanatı ve İşi: Aktörler için Kapsamlı Bir Rehber Giriş: Video oyun endüstrisi, son on yılda üstel bir büyüme yaşadı ve aktörlerin bu ortamda yeteneklerini sergilemeleri için birçok fırsat sağladı. Bununla birlikte, bu yeni olasılıklar aynı zamanda süreç, film veya televizyon için oyunculuktan farklılıkları ve oyuncu yönetmenlerinin ve geliştiricilerin aradığı şey hakkında sorular ortaya koyuyor. "Call of Duty", "The t of Us've" Gears of War'gibi ikonik serilerde on yıldan fazla deneyime sahip ses ve performans yönetmeni Julia Bianco Schoeffling, "The Art and Business of Acting for Video Games'adlı kitabında bu daha az bilinen endüstride kapsamlı bir navigasyon şeması sunuyor. Bu yazıda, video oyun endüstrisinin, sendikaların, sözleşmelerin ve NDA'ların geçmişine ve temellerine, ayrıca performans ve hareket yakalama ile ilgili ipuçlarına bir göz atacağız. Teknolojinin evrimini anlama Video oyun endüstrisinde başarılı olmak için, teknoloji evrimi sürecini incelemek ve anlamak gerekir. Teknoloji ilerledikçe, karakterleri sanal dünyada hayata geçirebilecek yetenekli aktörlere olan talep de artmaktadır. Gerçekçi seslendirme, yüz ifadeleri ve vücut diline duyulan ihtiyaç, aktörlerin endüstrinin teknik yönlerini anlamalarını gerektiren hareket yakalama teknolojisinin gelişmesine yol açmıştır.
The Art and Business of Acting for Video Games: A Competitive Guide for Actors Introduction: شهدت صناعة ألعاب الفيديو نموًا هائلاً خلال العقد الماضي، مما أتاح العديد من الفرص للممثلين لعرض مواهبهم في هذه البيئة. ومع ذلك، فإن هذه الاحتمالات الجديدة تثير أيضًا تساؤلات حول العملية، واختلافاتها عن التمثيل للأفلام أو التلفزيون، وما الذي يبحث عنه المخرجون والمطورون. تقدم جوليا بيانكو شوفلينج، مديرة الصوت والأداء مع أكثر من عقد من الخبرة في الامتيازات الشهيرة مثل «Call of Duty» و «The t of Us'و» Gears'في كتابها «The Art and Business of Acting for Video Games» مخططًا شامًا شاملاً للملاحة في هذا أقل شهرة الصناعة. في هذه المقالة، نلقي نظرة على تاريخ وأساسيات صناعة ألعاب الفيديو والنقابات والعقود واتفاقيات عدم الإفشاء، بالإضافة إلى نصائح حول الأداء والتقاط الحركة. فهم تطور التكنولوجيا للنجاح في صناعة ألعاب الفيديو، من الضروري دراسة وفهم عملية تطور التكنولوجيا. مع تقدم التكنولوجيا، يتطور الطلب على الممثلين المهرة القادرين على إحياء الشخصيات في العالم الافتراضي. أدت الحاجة إلى التمثيل الصوتي الواقعي وتعبيرات الوجه ولغة الجسد إلى تطوير تقنية التقاط الحركة، والتي تتطلب من الجهات الفاعلة فهم الجوانب التقنية للصناعة.

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