BOOKS - Little Book of Video Games: 70 Classics That Everyone Should Know and Play
Little Book of Video Games: 70 Classics That Everyone Should Know and Play - Melissa Brinks July 14, 2020 PDF  BOOKS
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Little Book of Video Games: 70 Classics That Everyone Should Know and Play
Author: Melissa Brinks
Year: July 14, 2020
Format: PDF
File size: PDF 16 MB
Language: English



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Little Book of Video Games: 70 Classics That Everyone Should Know and Play Introduction: In an era where technology is rapidly evolving, it is essential to understand the process of technological advancements and its impact on humanity. The Little Book of Video Games: 70 Classics That Everyone Should Know and Play is a comprehensive guide that explores the evolution of video games from their inception in the 1950s to the modern classics of the 2000s. This book provides an accessible and informative look at the history and development of some of the most iconic and celebrated video games, highlighting their influence on the gaming industry and their impact on society. Chapter 1: The Birth of Video Games (1950s-1960s) The first chapter delves into the early beginnings of video games, starting with the groundbreaking games of the 1950s such as Tennis for Two and Spacewar! These games laid the foundation for the arcade and computer games that would follow. The author highlights the innovators behind these games and how they paved the way for the industry's future success. Chapter 2: Genre-Defining Games (1970s-1980s) This chapter focuses on the genre-defining games of the 1970s and 1980s, including Pac-Man, Donkey Kong, Galaga, and Dragon's Lair.
Little Book of Video Games: 70 Classics That Everyone Should Know and Play Введение: В эпоху, когда технологии быстро развиваются, важно понимать процесс технологического прогресса и его влияние на человечество. The Little Book of Video Games: 70 Classics That Everyone Should Know and Play - всеобъемлющее руководство, в котором исследуется эволюция видеоигр от их зарождения в 1950-х годах до современной классики 2000-х. Эта книга предоставляет доступный и информативный взгляд на историю и развитие некоторых из самых знаковых и знаменитых видеоигр, подчеркивая их влияние на игровую индустрию и их влияние на общество. Глава 1: Рождение видеоигр (1950-1960-е годы) Первая глава углубляется в раннее начало видеоигр, начиная с новаторских игр 1950-х годов, таких как «Теннис для двоих» и «Spacewar!». Эти игры заложили основу для последующих аркадных и компьютерных игр. Автор выделяет новаторов, стоящих за этими играми, и то, как они проложили путь к будущему успеху индустрии. Chapter 2: Genre-Defining Games (1970-1980-е годы) Эта глава посвящена жанрово-определяющим играм 1970-х и 1980-х годов, включая Pac-Man, Donkey Kong, Galaga и Dragon's Lair.
Little Book of Video Games : 70 Classics That Everyone Should Know and Play Introduction : À une époque où la technologie évolue rapidement, il est important de comprendre le processus de progrès technologique et son impact sur l'humanité. The Little Book of Video Games : 70 Classics That Everyone Should Know and Play est un guide complet qui explore l'évolution des jeux vidéo depuis leur naissance dans les années 1950 jusqu'aux classiques modernes des années 2000. Ce livre offre une vue accessible et informative de l'histoire et du développement de certains des jeux vidéo les plus emblématiques et les plus célèbres, soulignant leur impact sur l'industrie du jeu et leur impact sur la société. Chapitre 1 : La naissance des jeux vidéo (années 1950-1960) premier chapitre s'attarde sur le début précoce des jeux vidéo, en commençant par les jeux pionniers des années 1950 comme Tennis pour deux et Spacewar !. Ces jeux ont jeté les bases des jeux d'arcade et d'ordinateur ultérieurs. L'auteur met en évidence les innovateurs derrière ces jeux et la façon dont ils ont ouvert la voie au succès futur de l'industrie. Chapitre 2 : Genre-Defining Games (1970-1980) Ce chapitre traite des jeux de genre des années 1970 et 1980, dont Pac-Man, Donkey Kong, Galaga et Dragon Lair.
Little Book of Video Games: 70 Classics That Everyone Should Know and Play Introducción: En una era en la que la tecnología evoluciona rápidamente, es importante comprender el proceso de progreso tecnológico y su impacto en la humanidad. The Little Book of Video Games: 70 Classics That Everyone Should Know and Play es una guía integral que explora la evolución de los videojuegos desde su origen en la década de 1950 hasta los clásicos modernos de la década de 2000. Este libro ofrece una visión accesible e informativa de la historia y el desarrollo de algunos de los videojuegos más icónicos y famosos, destacando su impacto en la industria del juego y su impacto en la sociedad. Capítulo 1: nacimiento de los videojuegos ( 50-60) primer capítulo profundiza en los inicios tempranos de los videojuegos, a partir de los juegos pioneros de los 50 como «Tenis para dos» y «Spacewar!». Estos juegos sentaron las bases para los posteriores juegos arcade y de ordenador. autor destaca los innovadores detrás de estos juegos y cómo han allanado el camino para el éxito futuro de la industria. Capítulo 2: Genre-Definiting Games (1970-1980) Este capítulo se centra en los juegos de género-definición de los 70 y 80, incluyendo Pac-Man, Donkey Kong, Galaga y Dragon's Lair.
Little Book of Video Games: 70 Klassiker, die jeder kennen und spielen sollte Einleitung: In einer Zeit, in der sich die Technologie schnell weiterentwickelt, ist es wichtig, den Prozess des technologischen Fortschritts und seine Auswirkungen auf die Menschheit zu verstehen. The Little Book of Video Games: 70 Classics That Everyone Should Know and Play ist ein umfassender itfaden, der die Entwicklung von Videospielen von ihren Anfängen in den 1950er Jahren bis zu den modernen Klassikern der 2000er Jahre untersucht. Dieses Buch bietet einen zugänglichen und informativen Einblick in die Geschichte und Entwicklung einiger der ikonischsten und berühmtesten Videospiele und unterstreicht ihren Einfluss auf die Spieleindustrie und ihre Auswirkungen auf die Gesellschaft. Kapitel 1: Die Geburt der Videospiele (1950er- bis 1960er-Jahre) Das erste Kapitel vertieft sich in die frühen Anfänge der Videospiele, beginnend mit den bahnbrechenden Spielen der 1950er-Jahre wie „Tennis for Two“ und „Spacewar!“. Diese Spiele legten den Grundstein für nachfolgende Arcade- und Computerspiele. Der Autor hebt die Innovatoren hinter diesen Spielen hervor und wie sie den Weg für den zukünftigen Erfolg der Branche geebnet haben. Kapitel 2: Genre-Defining Games (1970er bis 1980er Jahre) Dieses Kapitel konzentriert sich auf genrebestimmende Spiele der 1970er und 1980er Jahre, darunter Pac-Man, Donkey Kong, Galaga und Dragon's Lair.
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Video Oyunlarının Küçük Kitabı: Herkesin Bilmesi ve Oynaması Gereken 70 Klasik Giriş: Teknolojinin hızla ilerlediği bir çağda, teknolojik ilerleme sürecini ve insanlık üzerindeki etkisini anlamak önemlidir. The Little Book of Video Games: 70 Classics That Everyone Should Know and Play (Video Oyunlarının Küçük Kitabı: Herkesin Bilmesi ve Oynaması Gereken Küçük Klasikler), 1950'lerdeki başlangıcından 2000'lerin modern klasiklerine kadar video oyunlarının evrimini araştıran kapsamlı bir rehberdir. Bu kitap, en ikonik ve ünlü video oyunlarının bazılarının tarihine ve gelişimine erişilebilir ve bilgilendirici bir bakış sunarak, oyun endüstrisi üzerindeki etkilerini ve toplum üzerindeki etkilerini vurgulamaktadır. Bölüm 1: Video Oyunlarının Doğuşu (1950'ler-1960'lar) İlk bölüm, "Tennis for Two've" Spacewar!'gibi çığır açan 1950 oyunlarıyla başlayan video oyunlarının ilk başlangıcına giriyor. Bu oyunlar sonraki arcade ve bilgisayar oyunları için zemin hazırladı. Yazar, bu oyunların arkasındaki yenilikçilere ve endüstrinin gelecekteki başarısına nasıl yol açtıklarına dikkat çekiyor. Bölüm 2: Tür Belirleyici Oyunlar (1970'ler-1980'ler) Bu bölüm, Pac-Man, Donkey Kong, Galaga ve Dragon's Lair dahil olmak üzere 1970'lerden ve 1980'lerden tür tanımlayan oyunlara odaklanmaktadır.
كتاب صغير لألعاب الفيديو: 70 كلاسيكيات يجب أن يعرفها الجميع ويلعبونها مقدمة: في عصر تتقدم فيه التكنولوجيا بسرعة، من المهم فهم عملية التقدم التكنولوجي وتأثيرها على البشرية. الكتاب الصغير لألعاب الفيديو: 70 كلاسيكيات يجب أن يعرفها الجميع ويلعبها هو دليل شامل يستكشف تطور ألعاب الفيديو من بدايتها في الخمسينيات إلى كلاسيكيات العقد الأول من القرن الحادي والعشرين. يقدم هذا الكتاب نظرة سهلة الوصول وغنية بالمعلومات على تاريخ وتطور بعض ألعاب الفيديو الأكثر شهرة والأكثر شهرة، مما يسلط الضوء على تأثيرها على صناعة الألعاب وتأثيرها على المجتمع. الفصل 1: ولادة ألعاب الفيديو (الخمسينيات والستينيات) يتعمق الفصل الأول في البدايات المبكرة لألعاب الفيديو، بدءًا من ألعاب الخمسينيات الرائدة مثل «Tennis for Two» و «Spacewar!». وضعت هذه الألعاب الأساس لألعاب الآركيد والكمبيوتر اللاحقة. يسلط المؤلف الضوء على المبتكرين وراء هذه الألعاب وكيف مهدوا الطريق لنجاح الصناعة في المستقبل. الفصل 2: ألعاب تحديد النوع (1970-1980) يركز هذا الفصل على ألعاب تحديد النوع من السبعينيات والثمانينيات، بما في ذلك Pac-Man و Donkey Kong و Galaga و Dragon's Lair.

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