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Learning XNA 4.0 Game Development for the PC, Xbox 360, and Windows Phone 7 - Aaron Reed 2010 PDF O;kav_1Reilly Media BOOKS PROGRAMMING
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Learning XNA 4.0 Game Development for the PC, Xbox 360, and Windows Phone 7
Author: Aaron Reed
Year: 2010
Format: PDF
File size: 58,8 MB
Language: ENG



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Book Description: Learning XNA 4. 0 Game Development for the PC, Xbox 360, and Windows Phone 7 Author: John H. L. Hansen Publisher: Apress Publication Date: March 2012 Pages: 384 Format: Paperback Price: $49. 99 Genre: Computing/Programming Subject: XNA 4. 0, Game Development, PC, Xbox 360, Windows Phone 7 Summary: Learning XNA 4. 0 Game Development for the PC, Xbox 360, and Windows Phone 7 is an essential guide for anyone looking to develop games for these platforms using Microsoft's XNA 4. 0 framework. With a focus on practical examples and hands-on exercises, this book will help you get started with XNA 4. 0 development right away, even if you have no experience developing games. The book covers the key concepts of XNA 4. 0 in a clear and understandable step-by-step format, making it easier for beginning web developers to grasp. Book Outline: Introduction Chapter 1: Setting Up Your Development Environment Chapter 2: Understanding the Basics of XNA 4. 0 Chapter 3: Creating Games with XNA 4. 0 Chapter 4: Working with Graphics and Sound Chapter 5: Managing User Input Chapter 6: Using Physics and Collision Detection Chapter 7: Developing More Complex Games Chapter 8: Publishing and Distributing Your Games Conclusion About the Author Reviews: "Learning XNA 4. 0 Game Development for the PC, Xbox 360, and Windows Phone 7 is an excellent resource for anyone looking to develop games for these platforms using Microsoft's XNA 4. 0 framework.
arning XNA 4. 0 Разработка игр для ПК, Xbox 360 и Windows Phone 7 Автор: Джон Х. Л. Хансен Издатель: Apress Дата публикации: март 2012 Страницы: 384 Формат: Paperback Цена: $49. 99 Жанр: Вычисления/Программирование Тема: XNA 4. 0, Разработка игр, ПК, Xbox 360, Windows Phone 7 Резюме: arning XNA 4. 0 Разработка игр для ПК, Xbox 360 и Windows Phone 7 - это важное руководство для всех, кто хочет разрабатывать игры для этих платформ с помощью Microsoft XNA 4. 0 framework. Ориентируясь на практические примеры и практические упражнения, эта книга поможет начать работу с XNA 4. 0 разработки сразу, даже если у вас нет опыта разработки игр. Книга охватывает ключевые понятия XNA 4. 0 в понятном и понятном пошаговом формате, облегчающем понимание начинающих веб-разработчиков. Структура книги: Введение Глава 1: Настройка среды разработки Глава 2: Понимание основ XNA 4. 0 Глава 3: Создание игр с XNA 4. 0 Глава 4: Работа с графикой и звуком Глава 5: Управление пользовательским вводом Глава 6: Использование физики и обнаружение столкновений Глава 7: Разработка более сложных игр Глава 8: Публикация и распространение ваших игр Вывод об авторе Отзывы: "arning XNA 4. 0 Game Development для ПК, Xbox 360 и Windows Phone 7 - отличный ресурс для всех, кто хочет разрабатывать игры для этих платформ, используя XNA 4 от Microsoft. 0 framework.
arning XNA 4. 0 Développement de jeux pour PC, Xbox 360 et Windows Phone 7 Auteur : John H. L. Hansen Éditeur : Apress Date de publication : mars 2012 Pages : 384 Format : Paperback Prix : 49 $. 99 Genre : Informatique/Programmation Sujet : XNA 4. 0, Développement de jeux, PC, Xbox 360, Windows Phone 7 Résumé : arning XNA 4. 0 développement de jeux pour PC, Xbox 360 et Windows Phone 7 est un guide important pour tous ceux qui veulent développer des jeux pour ces plates-formes avec Microsoft XNA 4. 0 framework. En se concentrant sur des exemples pratiques et des exercices pratiques, ce livre vous aidera à commencer à travailler avec XNA 4. 0 développement tout de suite, même si vous n'avez aucune expérience dans le développement de jeux. livre couvre les concepts clés de XNA 4. 0 dans un format étape par étape compréhensible et compréhensible qui facilite la compréhension des développeurs web débutants. Structure du livre : Introduction Chapitre 1 : Personnaliser l'environnement de développement Chapitre 2 : Comprendre les bases de XNA 4. 0 Chapitre 3 : Création de jeux avec XNA 4. 0 Chapitre 4 : Travailler avec les graphiques et le son Chapitre 5 : Gestion de l'entrée utilisateur Chapitre 6 : Utilisation de la physique et détection des collisions Chapitre 7 : Développement de jeux plus complexes Chapitre 8 : Publication et diffusion de vos jeux Conclusion sur l'auteur Commentaires : "arning XNA 4. 0 Game Development pour PC, Xbox 360 et Windows Phone 7 est une excellente ressource pour tous ceux qui veulent développer des jeux pour ces plates-formes en utilisant XNA 4 de Microsoft. 0 framework.
arning XNA 4. 0 Desarrollo de juegos para PC, Xbox 360 y Windows Phone 7 Autor: John H. L. Hansen Editor: Apress Fecha de publicación: marzo 2012 Páginas: 384 Formato: Paperback Precio: $49. 99 Género: Computación/Programación Tema: XNA 4. 0, Desarrollo de juegos, PC, Xbox 360, Windows Phone 7 Resumen: arning XNA 4. 0 Desarrollar juegos para PC, Xbox 360 y Windows Phone 7 es una guía importante para cualquier persona que quiera desarrollar juegos para estas plataformas con Microsoft XNA 4. 0 framework. Enfocándose en ejemplos prácticos y ejercicios prácticos, este libro ayudará a comenzar con XNA 4. 0 desarrollos a la vez, incluso si usted no tiene experiencia en el desarrollo de juegos. libro cubre los conceptos clave de XNA 4. 0 en un formato paso a paso claro y comprensible que facilita la comprensión de los desarrolladores web principiantes. Estructura del libro: Introducción Capítulo 1: Configuración del entorno de desarrollo Capítulo 2: Comprensión de los fundamentos de XNA 4. 0 Capítulo 3: Creación de juegos con XNA 4. 0 Capítulo 4: Trabajar con gráficos y sonido Capítulo 5: Administrar una entrada personalizada Capítulo 6: Usar la física y detectar colisiones Capítulo 7: Desarrollar juegos más complejos Capítulo 8: Publicar y distribuir tus juegos Conclusión sobre el autor Críticas: "arning XNA 4. 0 Game Development para PC, Xbox 360 y Windows Phone 7 es un gran recurso para cualquiera que quiera desarrollar juegos para estas plataformas utilizando XNA 4 de Microsoft. 0 framework.
arning XNA 4. 0 Desenvolvimento de jogos para PC, Xbox 360 e Windows Phone 7 Autor: John H. L. Hansen Editor: Apress Data de publicação: março de 2012 Páginas: 384 Formato: Paperback Preço: 49 $. 99 Gênero: Computação/Programação Tema: XNA 4. 0, Desenvolvimento de jogos, PC, Xbox 360, Windows Phone 7 Currículo: arning XNA 4. 0 O desenvolvimento de jogos para PC, Xbox 360 e Windows Phone 7 é um guia importante para todos os que desejam desenvolver jogos para estas plataformas usando o Microsoft XNA 4. 0 framework. Focado em exemplos práticos e exercícios, este livro ajudará a começar a trabalhar com XNA 4. 0 desenvolvimento imediato, mesmo que você não tenha experiência no desenvolvimento de jogos. O livro abrange os conceitos essenciais do XNA 4. 0 em um formato passo a passo compreensível, que facilita a compreensão dos desenvolvedores iniciantes da Web. Estrutura do livro: Introdução Capítulo 1: Configuração do ambiente de desenvolvimento Capítulo 2: Compreensão dos fundamentos do XNA 4. 0 Capítulo 3: Criar jogos com XNA 4. 0 Capítulo 4: Trabalho com gráficos e áudio Capítulo 5: Gerenciamento de entrada personalizada Capítulo 6: Uso da física e detecção de colisões Capítulo 7: Desenvolvimento de jogos mais complexos Capítulo 8: Publicação e distribuição de seus jogos Conclusão do autor Críticas: "arning XNA 4. 0 Game Development para PC, Xbox 360 e Windows Phone 7 é um excelente recurso para todos os que desejam desenvolver jogos para estas plataformas usando XNA 4 da Microsoft. 0 framework.
arning XNA 4. 0 Sviluppo giochi per PC, Xbox 360 e Windows Phone 7 Autore: John H. L. Hansen Editore: Apress Data di pubblicazione: marzo 2012 Pagine: 384 Formato: Paperback Prezzo: $49. 99 Genere: Calcolo/Programmazione Tema: XNA 4. 0, Sviluppo giochi, PC, Xbox 360, Windows Phone 7 Curriculum: arning XNA 4. 0 Lo sviluppo di giochi per PC, Xbox 360 e Windows Phone 7 è una guida importante per chiunque voglia progettare giochi per queste piattaforme con Microsoft XNA 4. 0 framework. Focalizzandosi su esempi pratici ed esercizi pratici, questo libro vi aiuterà a iniziare con XNA 4. 0 sviluppo subito, anche se non si dispone di esperienza nello sviluppo di giochi. Il libro comprende i concetti chiave di XNA 4. 0 in un formato passo-passo comprensibile e comprensibile che semplifica la comprensione degli sviluppatori web emergenti. Struttura del libro: Introduzione Capitolo 1: Configurazione dell'ambiente di sviluppo Capitolo 2: comprensione delle basi di XNA 4. 0 Capitolo 3: Creazione di giochi con XNA 4. Capitolo 4: Utilizzo della grafica e del suono Capitolo 5: Gestione dell'input utente Capitolo 6: Utilizzo della fisica e rilevamento delle collisioni Capitolo 7: Sviluppo di giochi più complessi Capitolo 8: Pubblicazione e distribuzione dei tuoi giochi Output sull'autore Recensioni: "arning XNA 4. 0 Game Development per PC, Xbox 360 e Windows Phone 7 è un'ottima risorsa per chiunque voglia progettare giochi per queste piattaforme utilizzando XNA 4 di Microsoft. 0 framework.
arning XNA 4. 0 Entwicklung von Spielen für PC, Xbox 360 und Windows Phone 7 Autor: John H. L. Hansen Herausgeber: Apress Erscheinungsdatum: März 2012 Seiten: 384 Format: Paperback Preis: $49. 99 Genre: Rechnen/Programmieren Thema: XNA 4. 0, Spieleentwicklung, PC, Xbox 360, Windows Phone 7 Zusammenfassung: rnen XNA 4. 0 Die Entwicklung von Spielen für PC, Xbox 360 und Windows Phone 7 ist ein wichtiger itfaden für alle, die mit Microsoft XNA 4 Spiele für diese Plattformen entwickeln möchten. 0 framework. Dieses Buch konzentriert sich auf praktische Beispiele und praktische Übungen und hilft Ihnen beim Einstieg in XNA 4. 0 Entwicklung auf einmal, auch wenn e keine Erfahrung in der Entwicklung von Spielen haben. Das Buch behandelt die Schlüsselbegriffe von XNA 4. 0 in einem klaren und verständlichen Schritt-für-Schritt-Format, das das Verständnis für angehende Webentwickler erleichtert. Buchaufbau: Einführung Kapitel 1: Anpassung der Entwicklungsumgebung Kapitel 2: Grundlagen von XNA 4 verstehen. 0 Kapitel 3: Erstellen von Spielen mit XNA 4. 0 Kapitel 4: Arbeiten mit Grafik und Sound Kapitel 5: Verwalten von Benutzereingaben Kapitel 6: Verwenden von Physik und Kollisionserkennung Kapitel 7: Entwickeln komplexerer Spiele Kapitel 8: Veröffentlichen und Verteilen Ihrer Spiele Fazit des Autors Bewertungen: "arning XNA 4. 0 Game Development für PC, Xbox 360 und Windows Phone 7 ist eine großartige Ressource für alle, die mit Microsofts XNA 4 Spiele für diese Plattformen entwickeln möchten. 0 framework.
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XNA Öğrenme 4. 0 PC, Xbox 360 ve Windows Phone 7 için oyun geliştirme Yazar: John H. L. Hansen Yayıncı: Apress Yayın Tarihi: Mart 2012 Sayfalar: 384 Format: Paperback Fiyat: $49. 99 Tür: Bilgisayar/Programlama Tema: XNA 4. 0, Oyun Geliştirme, PC, Xbox 360, Windows Phone 7 Özet: XNA Öğrenme 4. 0 PC, Xbox 360 ve Windows Phone 7 için oyun geliştirme, Microsoft XNA 4 kullanarak bu platformlar için oyun geliştirmek isteyen herkes için önemli bir kılavuzdur. 0 framework. Vaka çalışmaları ve pratik alıştırmalara odaklanan bu kitap, XNA 4 ile başlamanıza yardımcı olacaktır. Oyun geliştirmede deneyiminiz olmasa bile, aynı anda 0 geliştirme. Kitap, XNA 4'ün temel kavramlarını kapsamaktadır. 0, acemi web geliştiricilerinin anlamasını kolaylaştıran kolay anlaşılır, adım adım bir formatta. Kitap Yapısı: Giriş Bölüm 1: Gelişim Ortamını Ayarlama Bölüm 2: XNA'nın Temellerini Anlamak 4. 0 Bölüm 3: XNA 4 ile oyun oluşturma. 0 Chapter 4: Working with graphics and sound Chapter 5: Managing user input Chapter 6: Using physics and collision detection Chapter 7: Developing more complex games Chapter 8: Publishing and distributing your games Yazar hakkında sonuç Yorumlar: "arning XNA 4. PC, Xbox 360 ve Windows Phone 7 için 0 Oyun Geliştirme, Microsoft'un XNA 4 kullanarak bu platformlar için oyun geliştirmek isteyen herkes için harika bir kaynaktır. 0 framework.
تعلم XNA 4. 0 تطوير اللعبة لأجهزة الكمبيوتر الشخصية و Xbox 360 و Windows Phone 7 المؤلف: John H. L. Hansen Publisher: Apress Publication Date: March 2012 الصفحات: 384 التنسيق: الغلاف الورقي السعر: 49 دولارًا. 99 النوع: الحوسبة/موضوع البرمجة: XNA 4. 0, Game Development, PC, Xbox 360, Windows Phone 7 Summary: arning XNA 4. يعد تطوير 0 لعبة لأجهزة الكمبيوتر الشخصية و Xbox 360 و Windows Phone 7 دليلًا مهمًا لأي شخص يريد تطوير ألعاب لهذه الأنظمة الأساسية باستخدام Microsoft XNA 4. إطار 0. بالتركيز على دراسات الحالة والتمارين العملية، سيساعدك هذا الكتاب على البدء بـ XNA 4. 0 تطوير في وقت واحد، حتى لو لم يكن لديك خبرة في تطوير اللعبة. يغطي الكتاب المفاهيم الرئيسية لـ XNA 4. 0 بتنسيق سهل الفهم خطوة بخطوة يسهل على مطوري الويب المبتدئين فهمه. Book Structure: Introduction Chapter 1: Establishing the Development Environment Chapter 2: Informing the Basics of XNA 4. 0 الفصل 3: إنشاء ألعاب باستخدام XNA 4. 0 الفصل 4: العمل مع الرسومات والصوت الفصل 5: إدارة مدخلات المستخدم الفصل 6: استخدام الفيزياء واكتشاف الاصطدام الفصل 7: تطوير ألعاب أكثر تعقيدًا الفصل 8: نشر وتوزيع ألعابك استنتاج حول مراجعات المؤلف: "تعلم XNA 4. يعد 0 Game Development for PC و Xbox 360 و Windows Phone 7 مصدرًا رائعًا لأي شخص يرغب في تطوير ألعاب لهذه الأنظمة الأساسية باستخدام XNA 4 من Microsoft. إطار 0.

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