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Contemporary Researchon Intertextuality in Video Games - Christophe Duret 2016 PDF IGI Global BOOKS PROGRAMMING
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Contemporary Researchon Intertextuality in Video Games
Author: Christophe Duret
Year: 2016
Pages: 363
Format: PDF
File size: 13,8 MB
Language: ENG



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It explores how intertextuality shapes our understanding of video games and their role in contemporary culture. Book Description: Contemporary Research on Intertextuality in Video Games Author: Christophe Duret 2016 363 IGI Global Genre: Non-Fiction, Media Studies, Video Games Summary: This book delves into the intricate web of intertextuality within video games, examining how these digital worlds draw upon and contribute to the collective cultural consciousness. Through a series of essays and case studies, it explores the ways in which video games engage with other media forms, such as film, literature, and art, to create a rich and dynamic narrative experience. The authors argue that understanding intertextuality is crucial for grasping the significance of video games in contemporary culture and their potential to shape our perceptions of reality. Long Description: Contemporary Research on Intertextuality in Video Games is an in-depth exploration of the complex relationships between video games and other media forms, offering fresh insights into the nature of intertextuality within this evolving medium. The book comprises a collection of essays and case studies that dissect the various ways in which video games intersect with film, literature, art, and music, demonstrating how these interactions shape our understanding of the digital worlds we inhabit. The opening chapter sets the stage by defining intertextuality and its relevance to video games, providing a framework for the subsequent discussions. Subsequent chapters delve into specific examples of intertextuality in popular games, such as the use of film references in "Portal" (2007) and the allusions to classical literature in "The Elder Scrolls V: Skyrim" (2011).
В нем исследуется, как интертекстуальность формирует наше понимание видеоигр и их роли в современной культуре. Современное исследование интертекстуальности в видеоиграх Автор: Кристоф Дюрет 2016 363 IGI Глобальный жанр: нон-фикшн, медиа-исследования, видеоигры Резюме: Эта книга углубляется в запутанную сеть интертекстуальности в видеоиграх, исследуя, как эти цифровые миры опираются и способствуют коллективному культурному сознанию. С помощью серии эссе и тематических исследований он исследует способы взаимодействия видеоигр с другими медиа-формами, такими как фильм, литература и искусство, чтобы создать богатый и динамичный повествовательный опыт. Авторы утверждают, что понимание интертекстуальности имеет решающее значение для понимания значимости видеоигр в современной культуре и их потенциала для формирования нашего восприятия реальности. Long Description: Contemporary Research on Intertextuality in Video Games - это глубокое исследование сложных взаимоотношений между видеоиграми и другими медиа-формами, предлагающее свежее понимание природы интертекстуальности в этой развивающейся среде. Книга содержит коллекцию эссе и тематических исследований, которые анализируют различные способы, которыми видеоигры пересекаются с кино, литературой, искусством и музыкой, демонстрируя, как эти взаимодействия формируют наше понимание цифровых миров, которые мы населяем. Вступительная глава задает основу, определяя интертекстуальность и ее значимость для видеоигр, обеспечивая основу для последующих обсуждений. Последующие главы углубляются в конкретные примеры интертекстуальности в популярных играх, такие как использование отсылок к фильмам в «Portal» (2007) и аллюзий на классическую литературу в «The Elder Scrolls V: Skyrim» (2011).
Explora cómo la intertextualidad moldea nuestra comprensión de los videojuegos y su papel en la cultura contemporánea. Estudio contemporáneo de la intertextualidad en los videojuegos Autor: Christophe Duret 2016 363 IGI Género global: no ficción, investigación mediática, videojuegos Resumen: Este libro profundiza en la intrincada red de intertextualidad en los videojuegos, explorando cómo estos mundos digitales se apoyan y promueven lo colectivo a la conciencia cultural. A través de una serie de ensayos y estudios de casos, explora formas en que los videojuegos interactúan con otras formas mediáticas, como la película, la literatura y el arte, para crear una experiencia narrativa rica y dinámica. autores sostienen que la comprensión de la intertextualidad es crucial para entender la importancia de los videojuegos en la cultura moderna y su potencial para formar nuestra percepción de la realidad. Long Description: Contemporary Research on Intertextuality in Video Games es una profunda investigación sobre las complejas relaciones entre los videojuegos y otras formas de medios, ofreciendo una nueva comprensión de la naturaleza de la intertextualidad en este entorno en desarrollo. libro contiene una colección de ensayos y estudios de casos que analizan las diferentes formas en que los videojuegos se cruzan con el cine, la literatura, el arte y la música, demostrando cómo estas interacciones forman nuestra comprensión de los mundos digitales que habitamos. capítulo introductorio establece la base, determinando la intertextualidad y su importancia para los videojuegos, proporcionando una base para las discusiones posteriores. capítulos posteriores ahondan en ejemplos concretos de intertextualidad en juegos populares, como el uso de referencias a películas en «Portal» (2007) y alusiones a la literatura clásica en «The Elder Scrolls V: Skyrim» (2011).
indaga come l'intertestualità forma la nostra comprensione dei videogiochi e il loro ruolo nella cultura moderna. Studio contemporaneo sull'intertestualità nei videogiochi Autore: Christophe Duret 2016 363 IGI Genere globale: no-fiction, ricerca mediatica, videogiochi Curriculum: Questo libro si approfondisce in una complessa rete di intertestualità nei videogiochi, esplorando come questi mondi digitali si basano e promuovono la coscienza culturale collettiva. Attraverso una serie di saggi e studi di caso, esplora i modi in cui i videogiochi interagiscono con altre forme di media, come film, letteratura e arte, per creare un'esperienza narrativa ricca e dinamica. Gli autori sostengono che la comprensione dell'intertestualità è fondamentale per comprendere l'importanza dei videogiochi nella cultura moderna e il loro potenziale per creare la nostra percezione della realtà. Long Communication: Contemporary Research on Intertextuality in Video Games è una ricerca approfondita sulle complesse relazioni tra videogiochi e altre forme multimediali che offre una comprensione più recente della natura dell'intertestualità in questo ambiente emergente. Il libro contiene una collezione di saggi e studi di caso che analizzano i diversi modi in cui i videogiochi si incrociano con il cinema, la letteratura, l'arte e la musica, dimostrando come queste interazioni formino la nostra comprensione dei mondi digitali che abitiamo. Il capitolo introduttivo definisce la base definendo l'interstualità e la sua importanza per i videogiochi, fornendo la base per le discussioni successive. I capitoli successivi vengono approfonditi in esempi specifici di intertestualità nei giochi popolari, come l'uso di riferimenti ai film in «Portal» (2007) e allusioni alla letteratura classica in «The Elder Scrolls V: Skyrim» (2011).
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これは、ビデオゲームの理解と現代文化におけるそれらの役割をどのように形成するかを探求します。ビデオゲームにおける相互性の現代的研究著者ristophe Duret 2016 363 IGIグローバルジャンルンフィクション、メディア研究、ビデオゲーム要約:この本は、これらのデジタル世界が集団文化にどのように描かれているかを探求することによって、ビデオゲームにおける相互性の複雑なウェブを詳しく調べます意識を持っています。一連のエッセイやケーススタディを通して、映画、文学、芸術などの他のメディアとビデオゲームがどのように相互作用し、豊かでダイナミックな物語体験を生み出すのかを探ります。著者たちは、現代文化におけるビデオゲームの重要性と、現実に対する認識を形作る可能性を理解するためには、相互性の理解が不可欠であると主張している。Long Description: Contemporary Research on Intertextuality in Video Gamesは、ビデオゲームと他のメディア形態との複雑な関係についての詳細な研究であり、この進化する環境における相互性の本質についての新鮮な洞察を提供します。この本には、ビデオゲームが映画、文学、芸術、音楽とどのように交差するかを分析するエッセイやケーススタディが含まれており、これらの相互作用が私たちが住んでいるデジタル世界の理解をどのように形成しているかを示しています。冒頭の章では、相互性とビデオゲームとの関連性を定義することによってフレームワークを設定し、その後の議論のためのフレームワークを提供します。その後の章では、『Portal』(2007)での映画参照の使用や『The Elder Scrolls V: Skyrim』(2011)での古典文学への暗示など、一般的なゲームにおける相互性の具体的な例を掘り下げます。

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