BOOKS - AlphaGo Simplified Rule-Based AI and Deep Learning in Everyday Games
AlphaGo Simplified Rule-Based AI and Deep Learning in Everyday Games - Mark Liu 2025 PDF CRC Press BOOKS
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AlphaGo Simplified Rule-Based AI and Deep Learning in Everyday Games
Author: Mark Liu
Year: 2025
Pages: 408
Format: PDF
File size: 10.1 MB
Language: ENG



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Book Description: AlphaGo Simplified Rule-Based AI and Deep Learning in Everyday Games Mark Liu Publisher: CRC Press 2025 408 Genre: Technology, Artificial Intelligence, Machine Learning, Gaming Overview: In "AlphaGo Simplified Rule-Based AI and Deep Learning in Everyday Games we embark on a journey to explore the fascinating world of artificial intelligence, machine learning, and deep learning, and their practical applications in everyday games. The book is designed to provide a comprehensive understanding of the technological process, making it accessible to both general readers and industry professionals, as well as students and educators in computer science and programming courses. Part I: Introduction and Rule-Based AI The first part of the book introduces the three games - Last Coin Standing, Tic Tac Toe, and Connect Four - and outlines how to develop strategies using rule-based AI techniques like MiniMax and MCTS. These games are easy to implement, allowing readers to learn the fundamentals of AI and ML before delving into more complex concepts. Part II: Deep Learning In Part II, we dive deeper into Deep Learning and its application to the three games.
AlphaGo mplified Rule-Based AI and Deep arning in Everyday Games Марк Лю Издатель: CRC Press 2025 408 Жанр: технологии, искусственный интеллект, машинное обучение, обзор игр: В «AlphaGo mplified Rule-Based AI and Deep arning in Everyday Games» мы отправляемся в путешествие, чтобы исследовать увлекательный мир искусственного интеллекта, машинного обучения и глубокого обучения, а также их практическое применение в повседневных играх. Книга призвана дать всестороннее понимание технологического процесса, сделав его доступным как для читателей широкого круга и специалистов отрасли, так и для студентов и преподавателей курсов информатики и программирования. Часть I: Введение и основанный на правилах ИИ Первая часть книги знакомит с тремя играми - t Coin Standing, Tic Tac Toe и Connect Four - и описывает, как разрабатывать стратегии, используя основанные на правилах методы ИИ, такие как MiniMax и MCTS. Эти игры просты в реализации, позволяя читателям изучить основы ИИ и МЛ, прежде чем углубляться в более сложные концепции. Часть II: Глубокое обучение Во второй части мы углубляемся в Глубокое обучение и его применение к трем играм.
AlphaGo mplified Rule-Based AI y Deep arning in Everyday Games Mark Liu Editor: CRC Press 2025 408 Género: tecnología, inteligencia artificial, aprendizaje automático, revisión de juegos: En «AlphaGo mplified Rule-Based AI y Deep arning in Everyday Games» nos embarcamos en un viaje para explorar el fascinante mundo de la inteligencia artificial, el aprendizaje automático y el aprendizaje profundo, así como su aplicación práctica en juegos cotidianos. libro pretende dar una comprensión integral del proceso tecnológico, poniéndolo a disposición tanto de los lectores y profesionales de la industria como de los estudiantes y profesores de los cursos de informática y programación. Parte I: Introducción y basado en las reglas de IA La primera parte del libro presenta tres juegos - t Coin Standing, Tic Tac Toe y Connect Four - y describe cómo desarrollar estrategias utilizando técnicas de IA basadas en reglas como MiniMax y MCTX S. Estos juegos son fáciles de implementar, lo que permite a los lectores aprender los fundamentos de la IA y el ML antes de profundizar en conceptos más complejos. Parte II: Aprendizaje profundo En la segunda parte, profundizamos en el aprendizaje profundo y su aplicación a tres juegos.
AlphaGo Commlified Rule-Based AI and Deep arning in Everyday Games Mark Liu Editore: CRC Press 2025 408 Genere: tecnologia, intelligenza artificiale, apprendimento automatico, panoramica dei giochi: In « ed Rule-Based AI and Deep arning in Everyday Games» siamo in viaggio per esplorare l'affascinante mondo dell'intelligenza artificiale, dell'apprendimento automatico e dell'apprendimento approfondito, nonché la loro applicazione pratica nei giochi quotidiani. Il libro ha lo scopo di fornire un'ampia comprensione del processo tecnologico, rendendolo accessibile sia ai lettori di una vasta gamma di professionisti del settore, sia agli studenti e ai docenti dei corsi di informatica e programmazione. Parte I: Introduzione e basato sulle regole di IA La prima parte del libro presenta tre giochi - t Col Standing, Tech Tac Toe e Connect Four - e descrive come sviluppare strategie utilizzando metodi di IA basati su regole, come l'MiniMax e l'MCTS. Questi giochi sono facili da realizzare, permettendo ai lettori di esplorare le basi di IA e ML prima di approfondire in concetti più complessi. Parte II: Apprendimento profondo Nella seconda parte stiamo approfondendo l'apprendimento profondo e la sua applicazione ai tre giochi.
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Mark Liu Publisher: CRC Press 2025 408ジャンル:テクノロジー、人工知能、機械学習、ゲームレビュー: 「AlphaGo mplified Rule-Based AI and Deep arning in Everyday Games」では、人工知能、機械学習、ディープラーニングの魅力的な世界、そして日常ゲームでの実用的なアプリケーションを探索する旅に出かけます。この本は、幅広い分野の専門家、およびコンピュータサイエンスとプログラミングコースの学生と教師の両方の読者が利用できるように、技術プロセスを包括的に理解することを目的としています。パートI:導入とルールに基づくAI本の最初の部分では、t Coin Standing、 Tic Tac Toe、 Connect Fourの3つのゲームが紹介されています。これらのゲームは実装が簡単で、読者はより複雑な概念を掘り下げる前にAIとMLの基本を学ぶことができます。Part II: Deep arning第二部では、Deep arningとその応用を3つのゲームに掘り下げます。

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