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Aaron Marks' Complete Guide to Game Audio For Composers, Sound Designers, Musicians, and Game Developers
Author: Aaron Marks
Year: March 24, 2017
Format: PDF
File size: 11 MB
Language: ENG

Year: March 24, 2017
Format: PDF
File size: 11 MB
Language: ENG

Aaron Marks' Complete Guide to Game Audio For Composers Sound Designers Musicians and Game Developers is a comprehensive guide that covers all aspects of game audio, from the basics of sound design to the latest trends and techniques in the industry. The book is written by Aaron Marks, a renowned expert in the field of game audio, and it provides readers with a wealth of information on how to create engaging and immersive soundtracks for video games. The book begins with an introduction to the history of game audio, highlighting the key milestones and innovations that have shaped the industry over the years. It then delves into the fundamentals of sound design, covering topics such as the physics of sound, the psychology of hearing, and the role of sound in storytelling. The author also explores the various types of audio elements used in games, including music, voice acting, and environmental sounds, and discusses the importance of creating a cohesive sonic experience that complements the game's visual and narrative elements. One of the most valuable aspects of the book is its focus on the technical aspects of game audio. Marks provides detailed explanations of the various software programs and hardware tools used in the industry, and offers practical tips on how to use them effectively. He also covers the basics of audio programming, providing readers with the knowledge they need to create their own custom audio solutions. As the book progresses, Marks delves into more advanced topics such as 3D audio, spatialization, and the use of procedural audio generation techniques.
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