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More Do-It-Yourself Java Games An Introduction to Java Graphics and Event-Driven Programming (Volume 2), 2nd Edition - Annette Godtland, Paul Godtland 2015 EPUB | AZW3 CreateSpace BOOKS PROGRAMMING
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More Do-It-Yourself Java Games An Introduction to Java Graphics and Event-Driven Programming (Volume 2), 2nd Edition
Author: Annette Godtland, Paul Godtland
Year: 2015
Pages: 736
Format: EPUB | AZW3
File size: 10 MB
Language: ENG



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This book covers the basics of graphics and sound programming in Java. It also covers the basic principles of objectoriented programming and the use of inheritance and polymorphism. The plot of the book 'More DoItYourself Java Games An Introduction to Java Graphics and EventDriven Programming Volume 2 2nd Edition' revolves around the concept of technological evolution and its impact on human society. The story begins in a dystopian future where technology has advanced beyond recognition, but humans have lost touch with their emotions and interpersonal connections. People live in isolated bubbles, interacting only through screens and virtual reality. The main character, a young programmer named Max, discovers an old book on event-driven programming and becomes fascinated by the idea of creating games that can adapt to the user's actions. He sets out to learn more about this concept and its potential to bring people together. As Max delves deeper into the world of event-driven programming, he realizes that it is not just about creating interactive games but also about understanding the human psyche and behavior. He meets other programmers who share his passion and together they embark on a journey to create a game that can change the course of human history. Along the way, Max faces challenges from powerful corporations and governments that seek to control the narrative of technology and suppress the creativity of independent thinkers. The book takes the reader on a thrilling ride through the world of Java graphics and event-driven programming, exploring themes such as artificial intelligence, virtual reality, and the ethics of technological advancement.
В этой книге рассматриваются основы программирования графики и звука на языке Java. Он также охватывает основные принципы объектно-ориентированного программирования и использования наследования и полиморфизма. Сюжет книги «More DoItYourself Java Games An Introduction to Java Graphics and EventDriven Programming Volume 2 2nd Edition» вращается вокруг концепции технологической эволюции и её влияния на человеческое общество. История начинается в антиутопическом будущем, где технологии продвинулись до неузнаваемости, но люди потеряли связь со своими эмоциями и межличностными связями. Люди живут в изолированных пузырях, взаимодействуя только через экраны и виртуальную реальность. Главный герой, молодой программист по имени Макс, обнаруживает старую книгу по событийно-ориентированному программированию и увлекается идеей создания игр, способных подстраиваться под действия пользователя. Он намеревается узнать больше об этой концепции и ее потенциале для объединения людей. По мере того, как Макс углубляется в мир событийного программирования, он понимает, что речь идет не только о создании интерактивных игр, но и о понимании человеческой психики и поведения. Он знакомится с другими программистами, которые разделяют его страсть и вместе они отправляются в путешествие, чтобы создать игру, способную изменить ход человеческой истории. По пути Макс сталкивается с проблемами со стороны могущественных корпораций и правительств, которые стремятся контролировать повествование о технологиях и подавлять творчество независимых мыслителей. Книга проводит читателя в захватывающую поездку по миру Java-графики и событийного программирования, исследуя такие темы, как искусственный интеллект, виртуальная реальность и этика технологического прогресса.
Ce livre traite des bases de la programmation graphique et sonore en Java. Il couvre également les principes de base de la programmation orientée objet et de l'utilisation de l'héritage et du polymorphisme. L'histoire du livre « More DoItYourself Java Games An Introduction to Java Graphics and EventDriven Programming Volume 2 2nd Edition » tourne autour du concept de l'évolution technologique et de son impact sur la société humaine. L'histoire commence dans un avenir dystopique, où la technologie a progressé jusqu'à la méconnaissance, mais les gens ont perdu le contact avec leurs émotions et leurs relations interpersonnelles. s gens vivent dans des bulles isolées, interagissant uniquement à travers les écrans et la réalité virtuelle. personnage principal, un jeune programmeur nommé Max, découvre un vieux livre sur la programmation orientée événement et est passionné par l'idée de créer des jeux capables de s'adapter aux actions de l'utilisateur. Il a l'intention d'en apprendre davantage sur ce concept et son potentiel pour rassembler les gens. Au fur et à mesure que Max s'enfonce dans le monde de la programmation d'événements, il comprend qu'il ne s'agit pas seulement de créer des jeux interactifs, mais aussi de comprendre la psyché et le comportement humains. Il rencontre d'autres programmeurs qui partagent sa passion et ensemble ils partent en voyage pour créer un jeu capable de changer le cours de l'histoire humaine. Sur le chemin, Max est confronté à des problèmes de la part de puissantes entreprises et gouvernements qui cherchent à contrôler la narration de la technologie et à étouffer la créativité des penseurs indépendants. livre emmène le lecteur dans un voyage passionnant à travers le monde des graphiques Java et de la programmation d'événements, explorant des sujets tels que l'intelligence artificielle, la réalité virtuelle et l'éthique du progrès technologique.
Este libro aborda los fundamentos de la programación de gráficos y sonidos en el lenguaje Java. También abarca los principios básicos de la programación orientada a objetos y el uso de la herencia y el polimorfismo. La trama del libro «More DoItYourself Java Games An Introduction to Java Graphics and EventDriven Programming Volume 2 2nd Edition» gira en torno al concepto de evolución tecnológica y su impacto en la la sociedad humana. La historia comienza en un futuro distópico, donde la tecnología ha avanzado hasta ser irreconocible, pero la gente ha perdido contacto con sus emociones y conexiones interpersonales. La gente vive en burbujas aisladas, interactuando solo a través de pantallas y realidad virtual. protagonista, un joven programador llamado Max, descubre un viejo libro sobre programación orientada a eventos y se deja llevar por la idea de crear juegos capaces de adaptarse a las acciones del usuario. Se propone aprender más sobre este concepto y su potencial para unir a las personas. A medida que Max se adentra en el mundo de la programación de eventos, se da cuenta de que no solo se trata de crear juegos interactivos, sino también de entender la psique y el comportamiento humanos. Conoce a otros programadores que comparten su pasión y juntos emprenden un viaje para crear un juego capaz de cambiar el curso de la historia humana. En el camino, Max enfrenta desafíos de poderosas corporaciones y gobiernos que buscan controlar la narrativa de la tecnología y suprimir la creatividad de pensadores independientes. libro guía al lector en un emocionante viaje por el mundo de los gráficos Java y la programación de eventos, explorando temas como la inteligencia artificial, la realidad virtual y la ética del progreso tecnológico.
Este livro aborda os fundamentos da programação de gráficos e áudio em Java. Ele também abrange os princípios básicos de programação focada em objetos e uso de herança e polimorfismo. A história do livro «More DoItYourself Java Games An Intradução to Java Gráficos and EventDriven Programing Volume 2 2nd Edition» gira em torno do conceito de evolução tecnológica e seus efeitos na sociedade humana. A história começa num futuro distópico, onde a tecnologia avançou para ser irreconhecível, mas as pessoas perderam contato com suas emoções e laços interpessoais. As pessoas vivem em bolhas isoladas, interagindo apenas através de telas e realidade virtual. O personagem principal, um jovem programador chamado Max, descobre um livro antigo sobre a programação orientada para eventos e se empolga com a ideia de criar jogos que possam ajustar-se às acções do usuário. Ele pretende aprender mais sobre este conceito e o seu potencial para unir as pessoas. À medida que Max se aprofundou no mundo da programação de eventos, ele percebe que não se trata apenas de criar jogos interativos, mas também de entender a psique e o comportamento humanos. Ele conhece outros programadores que compartilham a sua paixão e juntos viajam para criar um jogo capaz de mudar o rumo da história humana. No caminho, Max enfrenta problemas de corporações e governos poderosos que procuram controlar a narrativa da tecnologia e suprimir a criatividade de pensadores independentes. O livro leva o leitor a uma emocionante viagem pelo mundo de gráficos Java e programação de eventos, explorando temas como inteligência artificial, realidade virtual e ética do progresso tecnológico.
Questo libro affronta le basi della programmazione grafica e audio in Java. Esso comprende anche i principi fondamentali della programmazione incentrata su oggetti e l'uso di eredità e polimorfismo. La trama del libro «More» di Java Games An Introduction to Java Graphics and «Programming Volume 2 2nd Edition» ruota intorno al concetto di evoluzione tecnologica e al suo impatto sulla società umana. La storia inizia in un futuro distopico, dove la tecnologia è riuscita a diventare irriconoscibile, ma le persone hanno perso il contatto con le loro emozioni e le loro connessioni interpersonali. persone vivono in bolle isolate, interagendo solo attraverso gli schermi e la realtà virtuale. Il protagonista, un giovane programmatore di nome Max, scopre un vecchio libro di programmazione orientata agli eventi e si impegna a creare giochi in grado di adattarsi alle azioni dell'utente. Intende saperne di più su questo concetto e sul suo potenziale per unire le persone. Mentre Max si approfondisce nel mondo della programmazione degli eventi, si rende conto che non si tratta solo di creare giochi interattivi, ma anche di capire la psiche umana e il comportamento. Incontra altri programmatori che condividono la sua passione e insieme si mettono in viaggio per creare un gioco in grado di cambiare il corso della storia umana. Durante il percorso, Max si trova ad affrontare problemi da parte di potenti aziende e governi che cercano di controllare la narrazione della tecnologia e di sopprimere la creatività di pensatori indipendenti. Il libro conduce il lettore in un emozionante viaggio nel mondo della grafica Java e della programmazione di eventi, esplorando temi come l'intelligenza artificiale, la realtà virtuale e l'etica del progresso tecnologico.
Dieses Buch behandelt die Grundlagen der Grafik- und Audioprogrammierung in Java. Es umfasst auch die Grundprinzipien der objektorientierten Programmierung und die Verwendung von Vererbung und Polymorphismus. Die Handlung des Buches „More DoItYourself Java Games An Introduction to Java Graphics and EventDriven Programming Volume 2 2nd Edition“ dreht sich um das Konzept der technologischen Evolution und ihre Auswirkungen auf die menschliche Gesellschaft. Die Geschichte beginnt in einer dystopischen Zukunft, in der die Technologie bis zur Unkenntlichkeit fortgeschritten ist, die Menschen jedoch den Kontakt zu ihren Emotionen und zwischenmenschlichen Verbindungen verloren haben. Menschen leben in isolierten Blasen und interagieren nur über Bildschirme und virtuelle Realität. Der Protagonist, ein junger Programmierer namens Max, entdeckt ein altes Buch über ereignisorientierte Programmierung und ist fasziniert von der Idee, Spiele zu erstellen, die sich an die Aktionen des Benutzers anpassen können. Er will mehr über dieses Konzept und sein Potenzial, Menschen zusammenzubringen, erfahren. Als Max in die Welt der Event-Programmierung eintaucht, erkennt er, dass es nicht nur darum geht, interaktive Spiele zu erstellen, sondern auch darum, die menschliche Psyche und das menschliche Verhalten zu verstehen. Er trifft andere Programmierer, die seine idenschaft teilen, und gemeinsam begeben sie sich auf eine Reise, um ein Spiel zu entwickeln, das den Lauf der Menschheitsgeschichte verändern kann. Auf diesem Weg wird Max mit Herausforderungen durch mächtige Unternehmen und Regierungen konfrontiert, die versuchen, das Narrativ der Technologie zu kontrollieren und die Kreativität unabhängiger Denker zu unterdrücken. Das Buch nimmt den ser mit auf eine spannende Reise durch die Welt der Java-Grafik und Event-Programmierung und erforscht Themen wie künstliche Intelligenz, virtuelle Realität und die Ethik des technologischen Fortschritts.
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Bu kitap Java grafiklerinin ve ses programlamanın temellerini ele almaktadır. Aynı zamanda nesne yönelimli programlamanın temel prensiplerini ve kalıtım ve polimorfizm kullanımını da kapsar. "More DoItYourself Java Games An Introduction to Java Graphics and EventDriven Programming Volume 2 2nd Edition" kitabının konusu, teknolojik evrim kavramı ve insan toplumu üzerindeki etkisi etrafında dönüyor. Hikaye, teknolojinin tanınmayacak kadar ilerlediği distopik bir gelecekte başlıyor, ancak insanlar duyguları ve kişilerarası bağlantıları ile temaslarını kaybettiler. İnsanlar sadece ekranlar ve sanal gerçeklik aracılığıyla etkileşime giren izole kabarcıklar içinde yaşarlar. Max adında genç bir programcı olan ana karakter, olay odaklı programlama üzerine eski bir kitap keşfeder ve kullanıcı eylemlerine uyum sağlayabilecek oyunlar yaratma fikriyle taşınır. Bu kavram ve insanları bir araya getirme potansiyeli hakkında daha fazla bilgi edinmek istiyor. Max, olay programlama dünyasına girdiğinde, sadece etkileşimli oyunlar yaratmakla kalmayıp, aynı zamanda insan ruhunu ve davranışını anlamakla da ilgili olduğunu fark eder. Tutkusunu paylaşan diğer programcılarla tanışır ve birlikte insanlık tarihinin gidişatını değiştirebilecek bir oyun yaratma yolculuğuna çıkarlar. Yol boyunca Max, teknoloji anlatısını kontrol etmeye ve bağımsız düşünürlerin yaratıcılığını bastırmaya çalışan güçlü şirketlerden ve hükümetlerden gelen zorluklarla karşı karşıya. Kitap okuyucuyu Java grafik ve etkinlik programlama dünyasında heyecan verici bir tura çıkarıyor, yapay zeka, sanal gerçeklik ve teknolojik ilerlemenin etiği gibi konuları keşfediyor.
يناقش هذا الكتاب أساسيات رسومات جافا والبرمجة السليمة. كما يغطي المبادئ الأساسية للبرمجة الكائنية واستخدام الميراث وتعدد الأشكال. تدور حبكة كتاب «More DoItYourself Java Games مقدمة إلى Java Graphics and EventDriven Programming Volume 2 2nd Edition» حول مفهوم التطور التكنولوجي وتأثيره على المجتمع البشري. تبدأ القصة في مستقبل بائس حيث تقدمت التكنولوجيا بشكل لا يمكن التعرف عليه، لكن الناس فقدوا الاتصال بمشاعرهم وعلاقاتهم الشخصية. يعيش الناس في فقاعات معزولة، ولا يتفاعلون إلا من خلال الشاشات والواقع الافتراضي. تكتشف الشخصية الرئيسية، وهي مبرمج شاب يدعى ماكس، كتابًا قديمًا عن البرمجة الموجهة نحو الأحداث وتنجرف في فكرة إنشاء ألعاب يمكنها التكيف مع إجراءات المستخدم. ينوي معرفة المزيد عن هذا المفهوم وإمكاناته للجمع بين الناس. بينما يتعمق ماكس في عالم برمجة الأحداث، يدرك أن الأمر لا يتعلق فقط بإنشاء ألعاب تفاعلية، ولكن أيضًا حول فهم النفس والسلوك البشري. يلتقي بمبرمجين آخرين يشاركونه شغفه ويذهبون معًا في رحلة لإنشاء لعبة يمكنها تغيير مسار تاريخ البشرية. على طول الطريق، يواجه ماكس تحديات من الشركات والحكومات القوية التي تسعى إلى التحكم في السرد التكنولوجي وقمع إبداع المفكرين المستقلين. يأخذ الكتاب القارئ في جولة مثيرة في عالم رسومات جافا وبرمجة الأحداث، ويستكشف موضوعات مثل الذكاء الاصطناعي والواقع الافتراضي وأخلاقيات التقدم التكنولوجي.

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