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Getting Started in 3D with Maya: Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya - Adam Watkins February 23, 2012 PDF  BOOKS
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Getting Started in 3D with Maya: Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya
Author: Adam Watkins
Year: February 23, 2012
Format: PDF
File size: PDF 62 MB
Language: English



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Book Description: Getting Started in 3D with Maya Create a Project from Start to Finish Model, Texture, Rig, Animate, and Render in Maya In today's fast-paced technological world, it is essential to understand the evolution of technology and its impact on humanity. The book "Getting Started in 3D with Maya" provides a comprehensive guide to creating professional-level 3D content using Autodesk Maya, one of the most popular 3D computer animation software programs. Author Adam Watkins, with over 12 years of training experience and numerous award-winning students, offers a structured and pragmatic approach to learning 3D techniques, starting with basic theory and building upon it with practical examples and projects. This book is designed to teach you how to create a project from start to finish, covering everything from modeling and UV layout to texture creation, rigging, animating, and rendering.
Getting Started in 3D with Maya Create a Project from Start to Finish Model, Texture, Rig, Animate, and Render in Maya В современном быстро развивающемся технологическом мире важно понимать эволюцию технологий и ее влияние на человечество. В книге «Getting Started in 3D with Maya» представлено исчерпывающее руководство по созданию 3D-контента профессионального уровня с помощью Autodesk Maya - одной из самых популярных программ для компьютерной 3D-анимации. Автор Адам Уоткинс, с более чем 12-летним опытом обучения и многочисленными награжденными студентами, предлагает структурированный и прагматичный подход к обучению 3D-методам, начиная с базовой теории и опираясь на нее с практическими примерами и проектами. Эта книга предназначена для обучения созданию проекта от начала до конца, охватывая все: от моделирования и компоновки UV до создания текстур, настройки, анимации и визуализации.
Getting Started in 3D with Maya Create a Project from Start to Finish Model, Texture, Bou, Animate et Render in Maya Dans le monde technologique en évolution rapide d'aujourd'hui, il est important de comprendre l'évolution de la technologie et son impact sur l'humanité. livre « Getting Started in 3D with Maya » fournit un guide complet sur la création de contenu 3D de niveau professionnel avec Autodesk Maya, l'un des programmes les plus populaires pour l'animation 3D sur ordinateur. L'auteur Adam Watkins, avec plus de 12 ans d'expérience et de nombreux étudiants primés, propose une approche structurée et pragmatique de l'apprentissage des méthodes 3D, en commençant par la théorie de base et en s'appuyant sur des exemples et des projets pratiques. Ce livre est conçu pour apprendre à créer un projet du début à la fin, couvrant tout, de la modélisation et la mise en page de l'UV à la création de textures, la personnalisation, l'animation et la visualisation.
Empezar en 3D con Maya Crea un proyecto de Inicio a Fin Modelo, Textura, Rig, Animate, and Render in Maya En un mundo tecnológico en rápida evolución, es importante comprender la evolución de la tecnología y su influencia en la humanidad. libro «Getting Started in 3D with Maya» presenta una guía exhaustiva para crear contenido 3D de nivel profesional con Autodesk Maya, uno de los programas más populares para la animación 3D por ordenador. autor Adam Watkins, con más de 12 de experiencia en el aprendizaje y numerosos estudiantes premiados, ofrece un enfoque estructurado y pragmático para aprender métodos 3D, partiendo de la teoría básica y apoyándose en ella con ejemplos y proyectos prácticos. Este libro está diseñado para enseñar a crear un proyecto de principio a fin, cubriendo todo, desde el modelado y diseño de UV hasta la creación de texturas, personalización, animación y visualización.
Getting Started in 3D with Maya Create a Project from Start to Finish Model, Texture, Rig, Animate, and Render in Maya In un mondo tecnologico in continua evoluzione è importante comprendere l'evoluzione della tecnologia e il suo impatto sull'umanità. Il libro «Getting Started in 3D with Maya» fornisce una guida completa alla creazione di contenuti 3D di livello professionale con Autodesk Maya, uno dei programmi più popolari per l'animazione 3D. L'autore Adam Watkins, con più di 12 anni di esperienza formativa e numerosi studenti premiati, propone un approccio strutturato e pragmatico all'apprendimento dei metodi 3D, partendo dalla teoria di base e basandosi su esempi e progetti pratici. Questo libro è progettato per insegnare a creare un progetto dall'inizio alla fine, includendo tutto, dalla modellazione e dal layout UV alla creazione di texture, alla configurazione, all'animazione e alla visualizzazione.
Getting Started in 3D with Maya Create a Project from Start to Finish Model, Texture, Rig, Animate, and Render in Maya In der heutigen schnelllebigen technologischen Welt ist es wichtig, die Entwicklung der Technologie und ihre Auswirkungen auf die Menschheit zu verstehen. Das Buch „Getting Started in 3D with Maya“ bietet eine umfassende Anleitung zum Erstellen von professionellen 3D-Inhalten mit Autodesk Maya, einem der beliebtesten 3D-Animationsprogramme für Computer. Autor Adam Watkins, mit mehr als 12 Jahren rnerfahrung und zahlreichen ausgezeichneten Studenten, bietet einen strukturierten und pragmatischen Ansatz für das Unterrichten von 3D-Methoden, beginnend mit der Basistheorie und aufbauend darauf mit praktischen Beispielen und Projekten. Dieses Buch soll die Erstellung eines Projekts von Anfang bis Ende lehren und alles von der Modellierung und dem UV-Layout bis hin zur Erstellung von Texturen, Anpassungen, Animationen und Visualisierungen abdecken.
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Maya ile 3D'ye Başlamak Maya'da Baştan Sona Bir Proje Oluşturun Model, Doku, Teçhizat, Animasyon ve Render Günümüzün hızla gelişen teknolojik dünyasında, teknolojinin evrimini ve insanlık üzerindeki etkisini anlamak önemlidir. Maya ile 3D Olarak Başlamak, en popüler 3D bilgisayar animasyon programlarından biri olan Autodesk Maya'yı kullanarak profesyonel kalitede 3D içerik oluşturmak için kapsamlı bir rehber sunar. Yazar Adam Watkins, 12 yılı aşkın öğretim deneyimi ve çok sayıda ödüllü öğrenci ile, temel teori ile başlayan ve vaka çalışmaları ve projelerle üzerine inşa edilen 3D yöntemleri öğretmek için yapılandırılmış ve pragmatik bir yaklaşım sunmaktadır. Bu kitap, baştan sona bir projenin nasıl oluşturulacağını öğretmek için tasarlanmıştır; UV modelleme ve düzenden doku oluşturma, özelleştirme, animasyon ve oluşturmaya kadar her şeyi kapsar.
البدء في ثلاثي الأبعاد مع مشروع Maya Create a Project from Start to Finish Model, Texture, Rig, Animate and Render in Maya في عالم التكنولوجيا سريع التطور اليوم، من المهم فهم تطور التكنولوجيا وتأثيرها على البشرية. يوفر Getting Start in 3D مع Maya دليلًا شاملاً لإنشاء محتوى ثلاثي الأبعاد من الدرجة الاحترافية باستخدام Autodesk Maya، أحد أشهر برامج الرسوم المتحركة ثلاثية الأبعاد. يقدم المؤلف آدم واتكينز، الذي يتمتع بخبرة تزيد عن 12 عامًا في التدريس والعديد من الطلاب الحاصلين على جوائز، نهجًا منظمًا وعمليًا لتدريس الأساليب ثلاثية الأبعاد، بدءًا من النظرية الأساسية والبناء عليها بدراسات الحالة والمشاريع. تم تصميم هذا الكتاب لتعليمك كيفية إنشاء مشروع من البداية إلى النهاية، يغطي كل شيء من نمذجة الأشعة فوق البنفسجية والتخطيط إلى إنشاء الملمس والتخصيص والرسوم المتحركة والعرض.

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