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Adventures In Raspberry Pi - Carrie Anne Philbin 2014 PDF | CODE WILEY BOOKS EQUIPMENT
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Adventures In Raspberry Pi
Author: Carrie Anne Philbin
Year: 2014
Format: PDF | CODE
File size: 61 MB
Language: ENG



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The book assumes no prior computing knowledge and takes readers on a journey of discovery, using nine fun projects to teach the basics of coding and system administration. From plugging in the board and turning it on to creating games and animations, this book provides a comprehensive introduction to computing that is both fun and accessible.
Книга не предполагает предварительных знаний в области вычислительной техники и проводит читателей в путь открытий, используя девять забавных проектов для обучения основам кодирования и системного администрирования. От подключения платы и ее включения до создания игр и анимации, эта книга представляет собой исчерпывающее введение в вычислительные системы, которые одновременно интересны и доступны.
livre n'implique pas de connaissances préliminaires en informatique et met les lecteurs sur la voie de la découverte en utilisant neuf projets amusants pour enseigner les bases du codage et de l'administration des systèmes. De la connexion et de l'activation de la carte à la création de jeux et d'animations, ce livre est une introduction complète aux systèmes informatiques à la fois intéressants et accessibles.
libro no implica conocimientos previos en el campo de la informática y guía a los lectores hacia el camino del descubrimiento, utilizando nueve proyectos divertidos para enseñar los fundamentos de la codificación y la administración del sistema. Desde la conexión de la placa y su inclusión hasta la creación de juegos y animaciones, este libro representa una exhaustiva introducción a los sistemas computacionales que son a la vez interesantes y accesibles.
O livro não envolve conhecimento prévio de computação e leva os leitores a um caminho de descobertas usando nove projetos divertidos para ensinar a codificação básica e administração de sistemas. Desde a conexão e a inclusão da placa até a criação de jogos e animações, este livro é uma introdução completa aos sistemas computacionais que são ao mesmo tempo interessantes e acessíveis.
Il libro non prevede conoscenze informatiche preliminari e conduce i lettori nel percorso delle scoperte, utilizzando nove progetti divertenti per insegnare le basi di codifica e amministrazione dei sistemi. Dalla connessione alla scheda fino alla creazione di giochi e animazioni, questo libro è un'introduzione completa ai sistemi informatici che sono contemporaneamente interessanti e accessibili.
Das Buch beinhaltet keine Vorkenntnisse in Informatik und nimmt die ser mit auf eine Entdeckungsreise, indem es neun lustige Projekte nutzt, um die Grundlagen des Codierens und der Systemadministration zu vermitteln. Von der Verbindung des Boards und seiner Einbeziehung bis hin zur Erstellung von Spielen und Animationen bietet dieses Buch eine umfassende Einführung in Computersysteme, die sowohl interessant als auch zugänglich sind.
Książka nie oznacza wcześniejszej wiedzy w dziedzinie technologii komputerowej i zabiera czytelników w podróż odkrycia, wykorzystując dziewięć śmiesznych projektów do nauczania podstaw kodowania i administracji systemu. Od podłączenia w planszy i włączenia jej do tworzenia gier i animacji, ta książka jest kompleksowym wprowadzeniem do systemów obliczeniowych, które są zarówno ciekawe, jak i dostępne.
הספר אינו מרמז על ידע קודם בתחום טכנולוגיית המחשב ולוקח את הקוראים למסע של גילוי, באמצעות תשעה פרויקטים מצחיקים מתוך חיבור הלוח והפעלתו ליצירת משחקים ואנימציות, הספר הזה הוא מבוא מקיף למערכות מחשוב שהן גם מעניינות וגם נגישות.''
Kitap, bilgisayar teknolojisi alanında önceden bilgi sahibi olduğu anlamına gelmez ve kodlamanın ve sistem yönetiminin temellerini öğretmek için dokuz komik proje kullanarak okuyucuları bir keşif yolculuğuna çıkarır. Tahtaya takmaktan ve oyun ve animasyonlar oluşturmaya kadar, bu kitap hem ilginç hem de erişilebilir bilgisayar sistemlerine kapsamlı bir giriş niteliğindedir.
لا ينطوي الكتاب على معرفة مسبقة في مجال تكنولوجيا الكمبيوتر ويأخذ القراء في رحلة اكتشاف، باستخدام تسعة مشاريع مضحكة لتعليم أساسيات الترميز وإدارة النظام. من التوصيل باللوحة وتشغيلها إلى إنشاء الألعاب والرسوم المتحركة، يعد هذا الكتاب مقدمة شاملة لأنظمة الحوسبة المثيرة للاهتمام والتي يمكن الوصول إليها.
이 책은 컴퓨터 기술 분야의 사전 지식을 암시하지 않으며 9 개의 재미있는 프로젝트를 사용하여 코딩 및 시스템 관리의 기본을 가르치는 발견 여정을 독자들에게 안내합니다. 이 책은 보드에 연결하고 켜는 것부터 게임 및 애니메이션 제작에 이르기까지 흥미롭고 액세스 가능한 컴퓨팅 시스템에 대한 포괄적 인 소개입니다.
この本は、コンピュータ技術の分野における事前の知識を意味するものではなく、9つの面白いプロジェクトを使用してコーディングとシステム管理の基礎を教える、発見の旅に読者を連れて行きます。ボードにプラグを差し込み、それをオンにしてゲームやアニメーションを作成することから、この本は興味深くてアクセス可能なコンピューティングシステムの包括的な紹介です。
該書不涉及計算機的初步知識,並引導讀者進入發現之路,使用九個有趣的項目來教授編碼和系統管理的基礎知識。從連接板和包含板到創建遊戲和動畫,本書全面介紹了既有趣又可用的計算系統。

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