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Python. Создай свою первую игру с нуля! Самоучитель в примерах - Сет Кенлон 2024 PDF Интернет-издание BOOKS
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Python. Создай свою первую игру с нуля! Самоучитель в примерах
Author: Сет Кенлон
Year: 2024
Pages: 162
Format: PDF
File size: 37 Mb
Language: RU



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The book provides examples of code snippets and exercises that allow readers to practice what they have learned. The Plot of "Create Your First Game from Scratch with Python" In the not-too-distant future, humanity finds itself at the brink of extinction. A catastrophic event known as "The Great Upload" has left the world in ruins, and only a select few have managed to survive. In this dystopian society, technology has become the key to survival, and those who possess the knowledge and skills to harness it are the ones who hold the power. Enter our protagonist, a young and ambitious programmer named Alex, who has always dreamed of creating the ultimate video game. With the help of a mysterious mentor known only as "The Architect Alex embarks on a journey to develop the perfect game, one that will bring people together and restore order to the chaotic world. Act I: Invention The story begins with Alex's arrival at The Coding Academy, a secret underground facility where the last remnants of human civilization have gathered to learn the art of coding and game development. Here, he meets his fellow students, each with their own unique skills and backgrounds, and together they form a tight-knit community of aspiring game developers.
В книге приведены примеры фрагментов кода и упражнений, которые позволяют читателям практиковать то, что они узнали. Сюжет «Create Your First Game from Scratch with Python» В недалеком будущем человечество оказывается на грани вымирания. Катастрофическое событие, известное как «Великая загрузка», оставило мир в руинах, и лишь избранным удалось выжить. В этом антиутопическом обществе технологии стали ключом к выживанию, и те, кто обладает знаниями и навыками для их использования, являются теми, кто обладает властью. Введите нашего главного героя, молодого и амбициозного программиста по имени Алекс, который всегда мечтал о создании ультимативной видеоигры. С помощью таинственного наставника, известного только как «Архитектор», Алекс отправляется в путешествие, чтобы разработать идеальную игру, такую, которая объединит людей и восстановит порядок в хаотичном мире. Акт I: Изобретение История начинается с прибытия Алекса в The Coding Academy, секретный подземный объект, где собрались последние остатки человеческой цивилизации, чтобы научиться искусству кодирования и разработки игр. Здесь он знакомится со своими сокурсниками, каждый из которых обладает своими уникальными навыками и опытом, и вместе они образуют сплочённое сообщество начинающих разработчиков игр.
livre donne des exemples de fragments de code et d'exercices qui permettent aux lecteurs de pratiquer ce qu'ils ont appris. L'histoire « Create Your First Game from Scratch with Python » Dans un avenir proche, l'humanité est au bord de l'extinction. L'événement catastrophique connu sous le nom de « Grande Charge » a laissé le monde en ruine, et seuls les élus ont survécu. Dans cette société dystopique, la technologie est devenue la clé de la survie, et ceux qui ont les connaissances et les compétences nécessaires pour les utiliser sont ceux qui détiennent le pouvoir. Entrez dans notre personnage principal, un jeune et ambitieux programmeur nommé Alex, qui a toujours rêvé de créer un jeu vidéo ultimatique. Avec l'aide d'un mystérieux mentor connu uniquement sous le nom d'« Architecte », Alex part en voyage pour développer un jeu parfait, celui qui unira les gens et rétablira l'ordre dans un monde chaotique. Acte I : Invention L'histoire commence avec l'arrivée d'Alex à The Coding Academy, un site souterrain secret où se sont rassemblés les derniers vestiges de la civilisation humaine pour apprendre l'art du codage et du développement de jeux. C'est là qu'il rencontre ses camarades de classe, chacun ayant ses compétences et son expérience uniques, et ensemble, ils forment une communauté unie de développeurs de jeux débutants.
libro ofrece ejemplos de fragmentos de código y ejercicios que permiten a los lectores practicar lo que han aprendido. Trama «Crea tu primer juego de Scratch con Python» En un futuro cercano, la humanidad está al borde de la extinción. catastrófico evento, conocido como «La Gran Carga», dejó al mundo en ruinas, y solo los elegidos lograron sobrevivir. En esta sociedad distópica, la tecnología se ha convertido en la clave de la supervivencia y quienes tienen el conocimiento y las habilidades para utilizarla son quienes tienen el poder. Introduce a nuestro protagonista, un joven y ambicioso programador llamado Alex, que siempre ha soñado con crear un videojuego ultimátum. Con la ayuda de un misterioso mentor conocido sólo como «Arquitecto», Alex se embarca en un viaje para desarrollar un juego perfecto, uno que unirá a las personas y restaurará el orden en un mundo caótico. Acto I: Invención La historia comienza con la llegada de Alex a The Coding Academy, un objeto subterráneo secreto donde se reunieron los últimos restos de la civilización humana para aprender el arte de codificar y desarrollar juegos. Aquí conoce a sus compañeros de estudios, cada uno con sus habilidades y experiencia únicas, y juntos forman una comunidad cohesionada de desarrolladores de juegos principiantes.
Das Buch enthält Beispiele für Codefragmente und Übungen, die es den sern ermöglichen, das Gelernte zu üben. Die Handlung von „Create Your First Game from Scratch with Python“ In nicht allzu ferner Zukunft steht die Menschheit am Rande des Aussterbens. Ein katastrophales Ereignis, bekannt als „Great Loading“, hinterließ die Welt in Trümmern, und nur Auserwählte überlebten. In dieser dystopischen Gesellschaft ist Technologie zum Schlüssel zum Überleben geworden, und diejenigen, die das Wissen und die Fähigkeiten haben, sie zu nutzen, sind diejenigen, die die Macht haben. Geben e unseren Protagonisten ein, einen jungen und ehrgeizigen Programmierer namens Alex, der immer davon geträumt hat, das ultimative Videospiel zu schaffen. Mit Hilfe eines mysteriösen Mentors, der nur als „Architekt“ bekannt ist, begibt sich Alex auf eine Reise, um das perfekte Spiel zu entwickeln, eines, das Menschen zusammenbringt und die Ordnung in einer chaotischen Welt wiederherstellt. Akt I: Erfindung Die Geschichte beginnt mit der Ankunft von Alex in der Coding Academy, einer geheimen unterirdischen Einrichtung, in der sich die letzten Überreste der menschlichen Zivilisation versammelt haben, um die Kunst des Codierens und Entwickelns von Spielen zu erlernen. Hier trifft er seine Kommilitonen, von denen jeder seine eigenen einzigartigen Fähigkeiten und Erfahrungen hat, und zusammen bilden sie eine eng verbundene Gemeinschaft aufstrebender Spieleentwickler.
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Kitap, okuyucuların öğrendiklerini uygulamalarını sağlayan kod parçacıklarına ve alıştırmalara örnekler sunmaktadır. "İlk Oyununuzu Python ile Sıfırdan Yaratın" Yakın gelecekte, insanlık yok olma eşiğinde. "Büyük Yükleme'olarak bilinen felaket olayı, dünyayı harabeye çevirdi ve sadece birkaç kişi hayatta kalmayı başardı. Bu distopik toplumda, teknoloji hayatta kalmanın anahtarı haline geldi ve onu kullanacak bilgi ve beceriye sahip olanlar güce sahip olanlar. Her zaman bir ultimatom video oyunu yaratmayı hayal eden Alex adında genç ve hırslı bir programcı olan kahramanımıza girin. Sadece "Mimar'olarak bilinen gizemli bir akıl hocasının yardımıyla Alex, insanları bir araya getirecek ve kaotik bir dünyaya düzeni geri getirecek mükemmel bir oyun geliştirmek için bir yolculuğa çıkar. Act I: Invention, Alex'in, insan uygarlığının son kalıntılarının kodlama ve oyun geliştirme sanatını öğrenmek için toplandığı gizli bir yeraltı tesisi olan The Coding Academy'ye gelişiyle başlar. Burada, her biri kendi benzersiz becerilerine ve deneyimlerine sahip olan diğer öğrencileriyle tanışır ve birlikte acemi oyun geliştiricilerinin sıkı sıkıya bağlı bir topluluğunu oluştururlar.
يقدم الكتاب أمثلة على مقتطفات وتمارين الكود التي تسمح للقراء بممارسة ما تعلموه. حبكة «أنشئ لعبتك الأولى من الصفر مع بايثون» في المستقبل القريب، البشرية على وشك الانقراض. ترك الحدث الكارثي، المعروف باسم «التحميل العظيم»، العالم في حالة خراب، وتمكن عدد قليل فقط من البقاء على قيد الحياة. في هذا المجتمع البائس، أصبحت التكنولوجيا هي المفتاح للبقاء، وأولئك الذين لديهم المعرفة والمهارات لاستخدامها هم أصحاب القوة. أدخل بطل الرواية لدينا، وهو مبرمج شاب وطموح يُدعى أليكس، والذي كان يحلم دائمًا بإنشاء لعبة فيديو إنذار نهائي. بمساعدة معلم غامض يُعرف فقط باسم «المهندس المعماري»، يشرع أليكس في رحلة لتطوير اللعبة المثالية، التي ستجمع الناس معًا وتعيد النظام إلى عالم فوضوي. الفصل الأول: الاختراع تبدأ القصة بوصول أليكس إلى أكاديمية الترميز، وهي منشأة سرية تحت الأرض حيث اجتمعت آخر بقايا الحضارة الإنسانية لتعلم فن الترميز وتطوير الألعاب. هنا يلتقي بزملائه الطلاب، كل منهم لديه مهاراته وخبراته الفريدة، ويشكلون معًا مجتمعًا متماسكًا من مطوري الألعاب المبتدئين.

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