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2D Apple Games by Tutorials Beginning 2D iOS, tvOS, macOS & watchOS Game Development with Swift 3 - Caroline Begbie 2016 PDF | CODE Razeware LLC BOOKS PROGRAMMING
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2D Apple Games by Tutorials Beginning 2D iOS, tvOS, macOS & watchOS Game Development with Swift 3
Author: Caroline Begbie
Year: 2016
Pages: 676
Format: PDF | CODE
File size: 266 MB
Language: ENG



The book "2D Apple Games by Tutorials: Beginning 2D iOS, tvOS, macOS, and watchOS Game Development with Swift 3" offers a comprehensive guide to creating 2D games for Apple devices using Swift programming language. The book is divided into several chapters, each focusing on a specific aspect of game development, such as user interface design, physics, animation, and sound integration. The author, a seasoned game developer, takes a hands-on approach to teaching the reader how to create engaging and interactive games for iOS, tvOS, watchOS, and macOS devices. The book begins by introducing the basics of game development and the Sprite Kit framework, which is used to create 2D games for all Apple platforms. The author explains the importance of understanding the technology evolution process and the need to develop a personal paradigm for perceiving the technological process of developing modern knowledge. This paradigm is essential for survival in a warring state and can be applied to various aspects of life, including game development.
Книга «2D Apple Games by Tutorials: Beginning 2D iOS, tvOS, macOS, and watchOS Game Development with Swift 3» предлагает исчерпывающее руководство по созданию 2D-игр для устройств Apple с использованием языка программирования Swift. Книга разделена на несколько глав, каждая из которых посвящена определённому аспекту разработки игр, такому как дизайн пользовательского интерфейса, физика, анимация и интеграция звука. Автор, опытный разработчик игр, использует практический подход к обучению читателя созданию увлекательных и интерактивных игр для устройств на базе iOS, tvOS, watchOS и macOS. Книга начинается с ознакомления с основами разработки игр и фреймворком Sprite Kit, который используется для создания 2D-игр для всех платформ Apple. Автор объясняет важность понимания процесса эволюции технологий и необходимость выработки личностной парадигмы восприятия технологического процесса развития современных знаний. Эта парадигма необходима для выживания в воюющем государстве и может быть применена к различным аспектам жизни, включая разработку игр.
livre « 2D Apple Games by Tutorials : Beginning 2D iOS, tvOS, macOS, et watchOS Game Development with Swift 3 » offre un guide complet pour créer des jeux 2D pour les appareils Apple en utilisant le langage de programmation Swift. livre est divisé en plusieurs chapitres, chacun traitant d'un aspect particulier du développement des jeux, tels que la conception de l'interface utilisateur, la physique, l'animation et l'intégration du son. L'auteur, un développeur de jeux expérimenté, utilise une approche pratique pour enseigner au lecteur à créer des jeux passionnants et interactifs pour les appareils iOS, tvOS, watchOS et macOS. livre commence par une présentation des bases du développement de jeux et du cadre Sprite Kit, utilisé pour créer des jeux 2D pour toutes les plates-formes Apple. L'auteur explique l'importance de comprendre l'évolution des technologies et la nécessité d'élaborer un paradigme personnel de la perception du processus technologique du développement des connaissances modernes. Ce paradigme est nécessaire pour survivre dans un État en guerre et peut être appliqué à différents aspects de la vie, y compris le développement de jeux.
libro «2D Apple Games by Tutorials: Beginning 2D iOS, tvOS, macOS, and watchOS Game Development with Swift 3» ofrece una guía exhaustiva para crear Juegos 2D para dispositivos Apple utilizando el lenguaje de programación Swift. libro se divide en varios capítulos, cada uno dedicado a un aspecto específico del desarrollo de juegos, como el diseño de la interfaz de usuario, la física, la animación y la integración de sonido. autor, un desarrollador de juegos experimentado, utiliza un enfoque práctico para enseñar al lector a crear juegos fascinantes e interactivos para dispositivos basados en iOS, tvOS, watchOS y macOS. libro comienza con una introducción a los fundamentos del desarrollo de juegos y el framework Sprite Kit, que se utiliza para crear juegos 2D para todas las plataformas de Apple. autor explica la importancia de entender el proceso de evolución de la tecnología y la necesidad de generar un paradigma personal de percepción del proceso tecnológico del desarrollo del conocimiento moderno. Este paradigma es esencial para la supervivencia en un estado en guerra y puede aplicarse a diversos aspectos de la vida, incluyendo el desarrollo de juegos.
O livro «2D Apple Games by Tutorials: Beginning 2D iOS, tvOS, macOS, and watchOS Game Development with Swift 3» oferece um guia completo para a criação de jogos 2D para dispositivos Apple usando a linguagem de programação Swift. O livro é dividido em vários capítulos, cada um deles sobre um aspecto específico do desenvolvimento de jogos, como design de interface de usuário, física, animação e integração sonora. O autor, um experiente desenvolvedor de jogos, usa uma abordagem prática para ensinar o leitor a criar jogos emocionantes e interativos para dispositivos baseados em iOS, tvOS, watchOS e macOS. O livro começa com o desenvolvimento básico de jogos e o quadro Sprite Kit, usado para criar jogos em 2D para todas as plataformas da Apple. O autor explica a importância da compreensão do processo de evolução da tecnologia e a necessidade de estabelecer um paradigma pessoal para a percepção do processo tecnológico do desenvolvimento do conhecimento moderno. Este paradigma é essencial para sobreviver num estado em guerra e pode ser aplicado a vários aspectos da vida, incluindo o desenvolvimento de jogos.
Il libro "2D Apple Games by Tutorials: Beginning 2D", , , and Game Development with Swift 3 "offre una guida completa per la creazione di giochi 2D per dispositivi Apple utilizzando il linguaggio di programmazione Swift. Il libro è suddiviso in diversi capitoli, ciascuno dei quali riguarda un aspetto specifico dello sviluppo dei videogiochi, come la progettazione dell'interfaccia utente, la fisica, l'animazione e l'integrazione audio. L'autore, uno sviluppatore esperto di giochi, utilizza un approccio pratico per insegnare al lettore a creare giochi affascinanti e interattivi per dispositivi basati su iOS, tvOS, watchOS e macOS. Il libro inizia con la conoscenza delle basi dello sviluppo dei giochi e il framework Sprite Kit, utilizzato per creare giochi in 2D per tutte le piattaforme Apple. L'autore spiega l'importanza di comprendere l'evoluzione della tecnologia e la necessità di sviluppare un paradigma personale per la percezione del processo tecnologico dello sviluppo della conoscenza moderna. Questo paradigma è essenziale per la sopravvivenza in uno stato in guerra e può essere applicato a diversi aspetti della vita, tra cui lo sviluppo di giochi.
Das Buch „2D Apple Games by Tutorials: Beginning 2D iOS, tvOS, macOS, and watchOS Game Development with Swift 3“ bietet eine umfassende Anleitung zur Erstellung von 2D-Spielen für Apple-Geräte mit der Programmiersprache Swift. Das Buch ist in mehrere Kapitel unterteilt, die sich jeweils einem bestimmten Aspekt der Spieleentwicklung widmen, wie dem Design der Benutzeroberfläche, der Physik, der Animation und der Audiointegration. Der Autor, ein erfahrener Spieleentwickler, verwendet einen praktischen Ansatz, um dem ser beizubringen, wie man faszinierende und interaktive Spiele für iOS-, tvOS-, watchOS- und macOS-Geräte erstellt. Das Buch beginnt mit einer Einführung in die Grundlagen der Spieleentwicklung und dem Sprite Kit Framework, mit dem 2D-Spiele für alle Apple-Plattformen erstellt werden. Der Autor erklärt die Bedeutung des Verständnisses des Prozesses der Technologieentwicklung und die Notwendigkeit, ein persönliches Paradigma für die Wahrnehmung des technologischen Prozesses der Entwicklung des modernen Wissens zu entwickeln. Dieses Paradigma ist für das Überleben in einem kriegführenden Staat unerlässlich und kann auf verschiedene Aspekte des bens angewendet werden, einschließlich der Entwicklung von Spielen.
Książka „2D Apple Games by Tutorials: Start 2D iOS, tvOS, macOS i watchOS Game Development z Swift 3” oferuje kompleksowy przewodnik po tworzeniu gier 2D dla urządzeń Apple za pomocą języka programowania Swift Książka podzielona jest na kilka rozdziałów, z których każdy poświęcony jest konkretnemu aspektowi rozwoju gier, takim jak projektowanie interfejsu użytkownika, fizyka, animacja i integracja dźwięku. Autor, doświadczony twórca gier, przyjmuje praktyczne podejście do nauczania czytelnika, jak tworzyć zabawne i interaktywne gry dla urządzeń z systemem iOS, tvOS, watchOS i macOS. Książka rozpoczyna się od wprowadzenia do podstaw rozwoju gier i ram Sprite Kit, który służy do tworzenia gier 2D dla wszystkich platform Apple. Autor wyjaśnia znaczenie zrozumienia procesu ewolucji technologicznej oraz potrzebę opracowania osobistego paradygmatu postrzegania technologicznego procesu rozwoju nowoczesnej wiedzy. Paradygmat ten jest niezbędny do przetrwania w stanie wojennym i może być stosowany do różnych aspektów życia, w tym rozwoju gier.
הספר ”2D Apple Games by Tutorials: Beginning 2D iOS, tvOS, macOS, ו-watchOS Game Development with Swift 3” מציע מדריך מקיף ליצירת משחקי 2D למכשירי אפל באמצעות שפת התכנות סוויפט. הספר מחולק למספר פרקים, שכל אחד מהם מוקדש להיבט מסוים של פיתוח משחק, כגון עיצוב ממשק משתמש, פיזיקה, אנימציה ושילוב קול. המחבר, מפתח משחקים מנוסה, נוקט גישה ידנית כדי ללמד את הקורא כיצד ליצור משחקים מהנים ואינטראקטיביים עבור iOS, tvOS, watchOS ומכשירי macOS. הספר מתחיל עם הקדמה ליסודות פיתוח המשחק ומסגרת ה-Sprite Kit, אשר משמשת ליצירת משחקי 2D עבור כל פלטפורמות אפל. המחבר מסביר את החשיבות של הבנת תהליך התפתחות הטכנולוגיה והצורך לפתח פרדיגמה אישית לתפיסה של התהליך הטכנולוגי של התפתחות הידע המודרני. פרדיגמה זו חיונית להישרדות במצב לוחמני וניתן ליישם היבטים שונים של החיים, כולל התפתחות משחק.''
"2D Apple Games by Tutorials: Starting 2D iOS, tvOS, macOS ve watchOS Game Development with Swift 3" kitabı, Swift programlama dilini kullanarak Apple cihazları için 2D oyunlar oluşturmak için kapsamlı bir rehber sunuyor. Kitap, her biri kullanıcı arayüzü tasarımı, fizik, animasyon ve ses entegrasyonu gibi oyun geliştirmenin belirli bir yönüne ayrılmış birkaç bölüme ayrılmıştır. Deneyimli bir oyun geliştiricisi olan yazar, okuyucuya iOS, tvOS, watchOS ve macOS cihazları için eğlenceli ve etkileşimli oyunların nasıl oluşturulacağını öğretmek için uygulamalı bir yaklaşım benimsiyor. Kitap, oyun geliştirmenin temellerine ve tüm Apple platformları için 2D oyunlar oluşturmak için kullanılan Sprite Kit çerçevesine bir giriş ile başlıyor. Yazar, teknoloji evrimi sürecini anlamanın önemini ve modern bilginin gelişiminin teknolojik sürecinin algılanması için kişisel bir paradigma geliştirme ihtiyacını açıklar. Bu paradigma, savaşan bir durumda hayatta kalmak için gereklidir ve oyun geliştirme de dahil olmak üzere yaşamın çeşitli yönlerine uygulanabilir.
يقدم كتاب «ألعاب Apple ثنائية الأبعاد بواسطة Tutorials: بدءًا من 2D iOS و tvOS و macOS و watchOS Game Development with Swift 3» دليلاً شاملاً لإنشاء ألعاب ثنائية الأبعاد لأجهزة APple باستخدام لغة البرمجة SWwift. ينقسم الكتاب إلى عدة فصول، كل منها مخصص لجانب محدد من تطوير اللعبة، مثل تصميم واجهة المستخدم والفيزياء والرسوم المتحركة وتكامل الصوت. يتخذ المؤلف، وهو مطور ألعاب متمرس، نهجًا عمليًا لتعليم القارئ كيفية إنشاء ألعاب ممتعة وتفاعلية لأجهزة iOS و tvOS و watchOS و macOS. يبدأ الكتاب بمقدمة لأساسيات تطوير اللعبة وإطار Sprite Kit، والذي يستخدم لإنشاء ألعاب ثنائية الأبعاد لجميع منصات Apple. ويشرح المؤلف أهمية فهم عملية تطور التكنولوجيا والحاجة إلى وضع نموذج شخصي لتصور العملية التكنولوجية لتطور المعرفة الحديثة. هذا النموذج ضروري للبقاء في حالة حرب ويمكن تطبيقه على جوانب مختلفة من الحياة، بما في ذلك تطوير اللعبة.
"2D Apple Games by Tutorials: Swift 3을 사용한 2D iOS, tvOS, macOS 및 watchOS Game Development" 책은 Swift 프로그래밍 언어를 사용하여 Apple 기기 용 2D 게임을 만드는 포괄적 인 가이드를 제공합니다. 이 책은 여러 장으로 나뉘며 각 장은 사용자 인터페이스 디자인, 물리, 애니메이션 및 사운드 통합과 같은 게임 개발의 특정 측면에 전념합니다. 숙련 된 게임 개발자 인 저자는 독자에게 iOS, tvOS, watchOS 및 macOS 장치 용 재미 있고 대화식 게임을 만드는 방법을 가르치는 데 실제로 접근합니다. 이 책은 모든 Apple 플랫폼 용 2D 게임을 만드는 데 사용되는 게임 개발의 기본 사항 및 Sprite Kit 프레임 워크에 대한 소개로 시작됩니다. 저자는 기술 진화 과정을 이해하는 것의 중요성과 현대 지식 개발의 기술 과정에 대한 인식을위한 개인적인 패러다임을 개발할 필요성을 설명합니다. 이 패러다임은 전쟁 상태에서의 생존에 필수적이며 게임 개발을 포함하여 삶의 다양한 측면에 적용될 수 있습니다.
「2D Apple Games by Tutorials: 2D iOS、 tvOS、 macOS、 watchOSゲーム開発with Swift 3」は、Swiftプログラミング言語を使用してAppleデバイス用の2Dゲームを作成するための包括的なガイドです。本はいくつかの章に分かれており、それぞれがユーザーインターフェイスのデザイン、物理、アニメーション、サウンドの統合など、ゲーム開発の特定の側面に専念しています。経験豊富なゲーム開発者である著者は、iOS、 tvOS、 watchOS、 macOSデバイス用の楽しくインタラクティブなゲームを作成する方法を読者に教えるための実践的なアプローチを取ります。この本は、ゲーム開発の基本と、すべてのAppleプラットフォーム用の2Dゲームを作成するために使用されるSprite Kitフレームワークの紹介から始まります。著者は、技術進化のプロセスを理解することの重要性と、現代の知識の発展の技術的プロセスの認識のための個人的なパラダイムを開発する必要性を説明しています。このパラダイムは、戦争状態での生存のために不可欠であり、ゲーム開発を含む生活の様々な側面に適用することができます。
本書「2D Apple Games by Tutorials:使用Swift編程語言為Apple設備創建2D遊戲的詳盡指南」。該書分為幾個章節,每個章節都涉及遊戲開發的某些方面,例如用戶界面設計,物理,動畫和聲音集成。作者是一位經驗豐富的遊戲開發人員,他采用一種實用的方法來訓練讀者為iOS,tvOS,watchOS和macOS設備創建引人入勝的交互式遊戲。該書首先介紹了遊戲開發的基礎知識和Sprite Kit框架,該框架用於為所有Apple平臺創建2D遊戲。作者解釋了理解技術演變過程的重要性,以及建立現代知識發展過程感知個人範式的必要性。這種範式對於交戰國的生存至關重要,並且可以應用於生活的各個方面,包括遊戲開發。

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