MAGAZINES - MODELLING - Railway Magazine Guide to Modelling
Railway Magazine Guide to Modelling -  выхода 2017 PDF Mortons Media Group Ltd. MAGAZINES MODELLING
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Railway Magazine Guide to Modelling
Year: выхода 2017
Format: PDF
File size: 39 MB
Language: ENG



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Miller. The Railway Magazine Guide to Modelling by David H. Miller is a comprehensive guide that provides readers with a detailed overview of the modelling process, from the basics of building a model railway to advanced techniques for creating realistic landscapes and structures. The book covers various aspects of modelling, including track planning, laying track, building structures, and adding details such as vegetation and water features. It also explores different scales and gauges, providing readers with the knowledge they need to create their ideal model railway. The book begins with an introduction to the hobby of model railways, discussing its history and popularity around the world. It then delves into the various types of models available, including HO scale, N scale, O scale, and G scale, each with its unique characteristics and advantages. The author explains the importance of choosing the right scale and gauge for your model railway, based on your preferences and skill level. The next chapter focuses on track planning, which involves selecting the appropriate track layout for your model railway, taking into account factors such as space constraints, desired operation, and scenery. The author provides tips on how to create a balanced and visually appealing track plan, ensuring that your model railway looks great and operates smoothly. The following chapters cover laying track, building structures, and adding details to your model railway. The author provides step-by-step instructions on how to lay track, build bridges, tunnels, and other structures, and add vegetation, water features, and other details to bring your model railway to life. He also discusses the use of different materials and tools, such as plastic card, balsa wood, and styrene, to create realistic textures and surfaces.
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