BOOKS - Lazy Designer: Start a Career in Game Design
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Lazy Designer: Start a Career in Game Design
Author: Brent Knowles
Format: PDF
File size: PDF 416 KB
Language: English



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Lazy Designer: Start a Career in Game Design Introduction: Welcome to Lazy Designer, a comprehensive guide for aspiring game designers who want to kickstart their careers in the video game industry. As an industry veteran with over ten years of experience, I will share my personal journey, pitfalls, and lessons learned to help you navigate the challenging world of game development. This book is designed for those seeking a design position, such as writers, level designers, or game system designers, but the advice will also benefit anyone new to the industry. My goal is to provide practical and blunt guidance on how to become a valuable and potentially essential member of any development team. Chapter 1: The Evolution of Technology To succeed in game design, it's crucial to understand the technological process of developing modern knowledge. The rapid pace of innovation has transformed the industry, and staying up-to-date with advancements is vital. In this chapter, we'll explore the history of gaming technology, from its humble beginnings to the current state-of-the-art systems.
Lazy Designer: Start a Career in Game Design Введение: Добро пожаловать в Lazy Designer, всеобъемлющее руководство для начинающих геймдизайнеров, которые хотят начать свою карьеру в индустрии видеоигр. Как ветеран индустрии с более чем десятилетним опытом, я поделюсь своим личным путешествием, подводными камнями и извлеченными уроками, которые помогут вам ориентироваться в непростом мире разработки игр. Эта книга предназначена для тех, кто ищет должность дизайнера, таких как писатели, дизайнеры уровней или дизайнеры игровых систем, но совет также принесет пользу любому новичку в отрасли. Моя цель - предоставить практическое и прямое руководство о том, как стать ценным и потенциально важным членом любой команды разработчиков. Глава 1: Эволюция технологий Чтобы добиться успеха в игровом дизайне, крайне важно понимать технологический процесс развития современных знаний. Быстрые темпы инноваций преобразили отрасль, и быть в курсе последних достижений жизненно важно. В этой главе мы рассмотрим историю игровых технологий, от их скромных истоков до современных современных систем.
Lazy Designer : Start a Career in Game Design Introduction : Bienvenue chez Lazy Designer, un guide complet pour les débutants qui veulent commencer leur carrière dans l'industrie du jeu vidéo. En tant que vétéran de l'industrie avec plus d'une décennie d'expérience, je vais partager mon voyage personnel, les pièges et les leçons apprises qui vous aideront à naviguer dans le monde difficile du développement de jeux. Ce livre est conçu pour ceux qui cherchent un poste de designer, comme les écrivains, les concepteurs de niveau ou les concepteurs de systèmes de jeu, mais les conseils profiteront également à tout nouveau venu dans l'industrie. Mon objectif est de fournir des conseils pratiques et directs sur la façon de devenir un membre précieux et potentiellement important de toute équipe de développement. Chapitre 1 : L'évolution de la technologie Pour réussir dans la conception de jeux, il est essentiel de comprendre le processus technologique du développement des connaissances modernes. rythme rapide de l'innovation a transformé l'industrie et il est essentiel de se tenir au courant des dernières réalisations. Dans ce chapitre, nous allons discuter de l'histoire des technologies de jeu, de leurs origines modestes aux systèmes modernes.
Lazy Designer: Start a Career in Game Design Introducción: Bienvenido a Lazy Designer, una guía completa para diseñadores de juegos principiantes que quieren comenzar su carrera en la industria de los videojuegos. Como veterano de la industria con más de una década de experiencia, compartiré mi viaje personal, los escollos y las lecciones aprendidas que le ayudarán a navegar en el difícil mundo del desarrollo de juegos. Este libro está diseñado para aquellos que buscan un puesto de diseñador, como escritores, diseñadores de niveles o diseñadores de sistemas de juegos, pero el consejo también beneficiará a cualquier recién llegado a la industria. Mi objetivo es proporcionar una guía práctica y directa sobre cómo convertirse en un miembro valioso y potencialmente importante de cualquier equipo de desarrollo. Capítulo 1: La evolución de la tecnología Para tener éxito en el diseño de juegos, es fundamental comprender el proceso tecnológico del desarrollo del conocimiento moderno. rápido ritmo de innovación ha transformado la industria y es vital estar al tanto de los últimos avances. En este capítulo examinaremos la historia de la tecnología del juego, desde sus orígenes humildes hasta los sistemas modernos modernos.
Lazy Designer: Start a Careyer in Game Design Introdução: Bem-vindo ao Lazy Designer, um guia abrangente para gamers novatos que desejam começar a carreira na indústria de videogames. Como um veterano da indústria com mais de uma década de experiência, vou partilhar a minha viagem pessoal, as minhas pedras submarinas e as lições aprendidas que vos ajudarão a navegar no difícil mundo do desenvolvimento de jogos. Este livro é projetado para aqueles que procuram o cargo de designer, como escritores, designers de nível ou designers de jogos, mas o conselho também beneficiará qualquer novato no setor. O meu objetivo é fornecer orientações práticas e diretas sobre como se tornar um membro valioso e potencialmente importante de qualquer equipe de desenvolvimento. Capítulo 1: A evolução da tecnologia Para obter sucesso no design de jogos, é essencial compreender o processo de desenvolvimento do conhecimento moderno. O ritmo rápido da inovação transformou a indústria, e estar ciente dos avanços recentes é vital. Neste capítulo, vamos abordar a história da tecnologia de jogos, desde suas origens modestas até os modernos sistemas modernos.
Lazy Designer: Start a Career in Game Design Introduzione: Benvenuti a Lazy Designer, una guida completa per i videogiochi emergenti che desiderano iniziare la loro carriera nel settore dei videogiochi. Come un veterano dell'industria con più di dieci anni di esperienza, condividerò il mio viaggio personale, le pietre sottomarine e le lezioni che vi aiuteranno a orientarvi nel difficile mondo dello sviluppo dei giochi. Questo libro è destinato a coloro che cercano un ruolo di designer, come scrittori, designer di livello o designer di sistemi di gioco, ma il consiglio beneficerà anche tutti i nuovi arrivati del settore. Il mio obiettivo è fornire una guida pratica e diretta su come diventare un membro prezioso e potenzialmente importante di qualsiasi team di sviluppo. Capitolo 1: L'evoluzione della tecnologia Per ottenere successo nel design dei videogiochi, è fondamentale comprendere il processo di sviluppo della conoscenza moderna. Il rapido ritmo dell'innovazione ha trasformato il settore e è fondamentale essere consapevoli dei recenti progressi. In questo capitolo affronteremo la storia della tecnologia del gioco, dalle sue modeste origini ai moderni sistemi moderni.
Lazy Designer: Start a Career in Game Design Einführung: Willkommen bei Lazy Designer, einem umfassenden itfaden für angehende Spieleautoren, die ihre Karriere in der Videospielbranche beginnen möchten. Als Branchenveteran mit mehr als einem Jahrzehnt Erfahrung werde ich meine persönliche Reise, Fallstricke und gelernten ktionen teilen, die Ihnen helfen werden, durch die herausfordernde Welt der Spieleentwicklung zu navigieren. Dieses Buch richtet sich an diejenigen, die eine Position als Designer suchen, wie Schriftsteller, vel-Designer oder Game-System-Designer, aber der Rat wird auch jedem Neuling in der Branche zugute kommen. Mein Ziel ist es, praktische und direkte Anleitung zu geben, wie man ein wertvolles und potenziell wichtiges Mitglied eines Entwicklungsteams wird. Kapitel 1: Die Evolution der Technologie Um im Spieldesign erfolgreich zu sein, ist es entscheidend, den technologischen Prozess der Entwicklung des modernen Wissens zu verstehen. Das rasante Innovationstempo hat die Branche verändert, und es ist von entscheidender Bedeutung, sich über die neuesten Fortschritte auf dem Laufenden zu halten. In diesem Kapitel werden wir uns mit der Geschichte der Spieltechnologie befassen, von ihren bescheidenen Ursprüngen bis zu modernen modernen Systemen.
מעצבת עצלה: להתחיל קריירה בעיצוב משחקים מבוא: ברוכים הבאים למעצב עצלן, מדריך מקיף למעצבי משחקים שואפים כוותיק בתעשייה עם יותר מעשור של ניסיון, אני אשתף את המסע האישי שלי, מלכודות ולקחים נלמדים כדי לעזור לך לנווט בעולם המאתגר של פיתוח משחק. הספר הזה מיועד לאלה שמחפשים עמדת מעצבים, כמו סופרים, מעצבי רמות או מעצבי מערכות משחק, אבל העצה גם תועיל לכל אחד חדש בתעשייה. המטרה שלי היא לספק הדרכה מעשית וישירה כיצד להפוך לחבר מוערך ובעל פוטנציאל חשוב בכל צוות פיתוח. פרק 1: אבולוציה של טכנולוגיה כדי להצליח בתכנון משחקים, חיוני להבין את התהליך הטכנולוגי של פיתוח ידע מודרני. הקצב המהיר של החדשנות שינה את התעשייה ושמירה על מעודכן של ההתקדמות האחרונה היא חיונית. בפרק זה, אנו בוחנים את ההיסטוריה של טכנולוגיות משחקים, ממקורותיהם הצנועים למערכות מודרניות.''
Lazy Designer: Oyun Tasarımında Bir Kariyere Başlayın Giriş: Kariyerlerini video oyun endüstrisinde başlatmak isteyen istekli oyun tasarımcıları için kapsamlı bir rehber olan Lazy Designer'a hoş geldiniz. On yıldan fazla deneyime sahip bir endüstri uzmanı olarak, zorlu oyun geliştirme dünyasında gezinmenize yardımcı olmak için kişisel yolculuğumu, tuzaklarımı ve öğrendiklerimi paylaşacağım. Bu kitap, yazarlar, seviye tasarımcıları veya oyun sistemi tasarımcıları gibi tasarımcı pozisyonu arayanlar içindir, ancak tavsiye aynı zamanda sektörde yeni olan herkese de fayda sağlayacaktır. Amacım, herhangi bir geliştirme ekibinin değerli ve potansiyel olarak önemli bir üyesi olma konusunda pratik ve doğrudan rehberlik sağlamaktır. Bölüm 1: Teknolojinin Evrimi Oyun tasarımında başarılı olmak için, modern bilgiyi geliştirmenin teknolojik sürecini anlamak çok önemlidir. İnovasyonun hızlı temposu sektörü dönüştürdü ve en son gelişmeleri takip etmek hayati önem taşıyor. Bu bölümde, mütevazi kökenlerinden modern modern sistemlere kadar oyun teknolojilerinin tarihine bakıyoruz.
Lazy Designer: ابدأ مهنة في تصميم الألعاب مقدمة: مرحبًا بكم في Lazy Designer، وهو دليل شامل لمصممي الألعاب الطموحين الذين يتطلعون إلى إطلاق حياتهم المهنية في صناعة ألعاب الفيديو. بصفتي مخضرمًا في الصناعة ولدي أكثر من عقد من الخبرة، سأشارك رحلتي الشخصية والمزالق والدروس المستفادة لمساعدتك على التنقل في عالم تطوير الألعاب الصعب. هذا الكتاب مخصص لأولئك الذين يبحثون عن منصب مصمم، مثل الكتاب أو مصممي المستوى أو مصممي أنظمة الألعاب، لكن النصيحة ستفيد أيضًا أي شخص جديد في الصناعة. هدفي هو تقديم إرشادات عملية ومباشرة حول كيفية أن أصبح عضوًا مهمًا وربما مهمًا في أي فريق تطوير. الفصل 1: تطور التكنولوجيا للنجاح في تصميم الألعاب، من الأهمية بمكان فهم العملية التكنولوجية لتطوير المعرفة الحديثة. أدت الوتيرة السريعة للابتكار إلى تغيير الصناعة ومواكبة أحدث التطورات أمر حيوي. في هذا الفصل، ننظر إلى تاريخ تقنيات الألعاب، من أصولها المتواضعة إلى الأنظمة الحديثة الحديثة.
게으른 디자이너: 게임 디자인 소개에서 경력을 시작하십시오: 비디오 게임 산업에서 경력을 시작하고자하는 야심 찬 게임 디자이너를위한 포괄적 인 가이드 인 게으른 디자이너에 오신 것을 환영합니다. 10 년이 넘는 경험을 가진 업계 베테랑으로서 저는 도전적인 게임 개발 세계를 탐색하는 데 도움이되는 개인적인 여정, 함정 및 교훈을 공유 할 것입니다. 이 책은 작가, 레벨 디자이너 또는 게임 시스템 디자이너와 같은 디자이너 위치를 찾는 사람들을위한 것이지만 조언은 업계에 새로 온 사람에게도 도움이 될 것입니다. 저의 목표는 개발 팀의 가치 있고 잠재적으로 중요한 구성원이되는 방법에 대한 실용적이고 직접적인 지침을 제공하는 것입니다 1 장: 기술의 진화 게임 디자인에서 성공하려면 현대 지식을 개발하는 기술 프로세스를 이해하는 것이 중요합니다. 빠른 속도의 혁신은 업계를 변화 시켰으며 최신 발전을 유지하는 것이 중요합니다. 이 장에서 우리는 겸손한 기원에서 현대 현대 시스템에 이르기까지 게임 기술의 역사를 살펴 봅니다.
Lazy Designer:在遊戲設計中開始職業介紹:歡迎來到Lazy Designer,為希望在視頻遊戲行業開始職業生涯的有抱負的遊戲設計師提供全面的指導。作為擁有十多經驗的行業資深人士,我將分享我的個人旅程,陷阱和經驗教訓,以幫助您度過一個充滿挑戰的遊戲開發世界。本書針對的是那些尋求設計師職位的人,例如作家,關卡設計師或遊戲系統設計師,但建議也將使業內任何新來者受益。我的目標是提供有關如何成為任何開發團隊的寶貴和潛在重要成員的實用和直接指導。第一章:技術的發展為了在遊戲設計上取得成功,了解現代知識發展的技術過程至關重要。快速創新改變了行業,跟上最新進展至關重要。在本章中,我們將回顧遊戲技術的歷史,從其適度的起源到現代系統。

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