BOOKS - Electronic Sports Industry in China: An Overview
Electronic Sports Industry in China: An Overview - Peng Duan February 22, 2023 PDF  BOOKS
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Electronic Sports Industry in China: An Overview
Author: Peng Duan
Year: February 22, 2023
Format: PDF
File size: PDF 54 MB
Language: English



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Book Electronic Sports Industry in China - An Overview Introduction: The electronic sports (eSports) industry in China has been rapidly growing in recent years, with significant potential for innovation and development. This book provides an overview of the current state and trends of the industry, analyzing key challenges and offering feasible plans and strategic suggestions for its growth. As a new cultural phenomenon, eSports embody the richness of subcultural phenomena and have a positive impact on people's competitive spirit, intelligence, aesthetic tastes, and more. However, the industry has faced numerous problems during the COVID-19 pandemic, such as postponed competitions, management difficulties, and brand devaluation, which have hindered its progress. Despite these challenges, the number of Chinese eSports users is on the rise, and new technological advancements like 5G, VR, and AR offer exciting opportunities for innovation in the industry. This book encourages readers to approach the topic from various perspectives and think across disciplines, making it essential reading for students, researchers, and enthusiasts alike.
Book Electronic Sports Industry in China - An Overview Introduction: Индустрия электронных видов спорта (eSports) в Китае в последние годы быстро растет, обладая значительным потенциалом для инноваций и развития. В этой книге дается обзор текущего состояния и тенденций отрасли, анализируются ключевые вызовы и предлагаются выполнимые планы и стратегические предложения по ее росту. Будучи новым культурным феноменом, киберспорт воплощает богатство субкультурных явлений и оказывает положительное влияние на дух соперничества, интеллект, эстетические вкусы людей и многое другое. Однако отрасль столкнулась с многочисленными проблемами во время пандемии COVID-19, такими как отложенные соревнования, трудности в управлении и девальвация бренда, которые препятствовали ее прогрессу. Несмотря на эти проблемы, число китайских пользователей киберспорта растет, а новые технологические достижения, такие как 5G, VR и AR, открывают захватывающие возможности для инноваций в отрасли. Эта книга призывает читателей подходить к теме с различных точек зрения и мыслить по дисциплинам, что делает ее важной для чтения как для студентов, исследователей, так и для энтузиастов.
Book Electronic Sports Industry in China - An Overview Introduction : L'industrie des sports électroniques (eSports) en Chine a connu une croissance rapide ces dernières années, avec un potentiel considérable d'innovation et de développement. Ce livre donne un aperçu de l'état actuel et des tendances de l'industrie, analyse les principaux défis et propose des plans réalisables et des propositions stratégiques pour sa croissance. En tant que nouveau phénomène culturel, l'esport incarne la richesse des phénomènes sous-culturels et a un impact positif sur l'esprit de rivalité, l'intelligence, les goûts esthétiques des gens et bien plus encore. Cependant, l'industrie a été confrontée à de nombreux défis pendant la pandémie de COVID-19, tels que les compétitions retardées, les difficultés de gestion et la dévaluation de la marque, qui ont entravé ses progrès. Malgré ces défis, le nombre d'utilisateurs chinois des sports électroniques est en augmentation, et les nouvelles avancées technologiques telles que la 5G, la VR et l'AR offrent des opportunités passionnantes d'innovation dans l'industrie. Ce livre encourage les lecteurs à aborder le sujet sous différents angles et à penser par disciplines, ce qui le rend important à la lecture pour les étudiants, les chercheurs et les passionnés.
Book Electronic Sports Industry in China - An Overview Introduction: La industria de los deportes electrónicos (eSports) en China ha crecido rápidamente en los últimos , con un potencial significativo para la innovación y el desarrollo. Este libro ofrece una visión general del estado y las tendencias actuales de la industria, analiza los retos clave y ofrece planes viables y propuestas estratégicas para su crecimiento. Al ser un nuevo fenómeno cultural, los eSports encarnan la riqueza de los fenómenos subculturales y tienen un impacto positivo en el espíritu de rivalidad, la inteligencia, los gustos estéticos de las personas y más. n embargo, la industria ha enfrentado numerosos retos durante la pandemia de COVID-19, como las competiciones aplazadas, las dificultades de gestión y la devaluación de la marca que han impedido su progreso. A pesar de estos desafíos, el número de usuarios chinos de eSports está creciendo, y los nuevos avances tecnológicos como 5G, VR y AR están abriendo oportunidades emocionantes para la innovación en la industria. Este libro anima a los lectores a abordar el tema desde diferentes perspectivas y pensar por disciplinas, lo que lo hace importante para la lectura tanto para estudiantes, investigadores y entusiastas.
Book Electronic Sports Industry in China - An Overview Intervista - L'industria dello sport elettronico in Cina è cresciuta rapidamente negli ultimi anni, con un notevole potenziale di innovazione e sviluppo. Questo libro fornisce una panoramica dello stato attuale e delle tendenze del settore, analizza le principali sfide e offre piani attuativi e proposte strategiche per la sua crescita. Come nuovo fenomeno culturale, l'e-sport incarna la ricchezza dei fenomeni subculturali e ha un impatto positivo sullo spirito di rivalità, sull'intelligenza, sui gusti estetici delle persone e molto altro ancora. Tuttavia, il settore ha affrontato numerosi problemi durante la pandemia COVID-19, come le gare ritardate, le difficoltà di gestione e la svalutazione del marchio, che ne hanno impedito il progresso. Nonostante questi problemi, il numero di utenti cinesi di sport elettronici sta aumentando, mentre i nuovi progressi tecnologici, come il 5G, il VR e l'AR, offrono incredibili opportunità di innovazione nel settore. Questo libro invita i lettori ad affrontare il tema da diversi punti di vista e pensare le discipline, rendendolo importante per la lettura sia per studenti, ricercatori e appassionati.
Buch Elektronische Sportindustrie in China - Eine Übersicht Einleitung: Die elektronische Sportindustrie (eSports) in China ist in den letzten Jahren rasant gewachsen und verfügt über ein erhebliches Innovations- und Entwicklungspotenzial. Dieses Buch gibt einen Überblick über den aktuellen Stand und die Trends der Branche, analysiert die wichtigsten Herausforderungen und schlägt machbare Pläne und strategische Vorschläge für ihr Wachstum vor. Als neues kulturelles Phänomen verkörpert eSports den Reichtum subkultureller Phänomene und wirkt sich positiv auf den Wettbewerbsgeist, die Intelligenz, den ästhetischen Geschmack der Menschen und vieles mehr aus. Allerdings stand die Branche während der COVID-19-Pandemie vor zahlreichen Herausforderungen wie verschobenen Wettbewerben, Schwierigkeiten beim Management und der Abwertung der Marke, die ihren Fortschritt verhinderten. Trotz dieser Herausforderungen wächst die Zahl der chinesischen E-Sport-Nutzer, und neue technologische Fortschritte wie 5G, VR und AR eröffnen spannende Möglichkeiten für Innovationen in der Branche. Dieses Buch ermutigt die ser, sich dem Thema aus verschiedenen Perspektiven zu nähern und disziplinübergreifend zu denken, was es für Studenten, Forscher und Enthusiasten gleichermaßen wichtig macht, es zu lesen.
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Çin'de Elektronik Spor Endüstrisi - Genel Bir Bakış Giriş: Çin'deki elektronik spor (eSpor) endüstrisi, son yıllarda yenilik ve gelişme için önemli bir potansiyel ile hızla büyüyor. Bu kitap, endüstrinin mevcut durumu ve eğilimleri hakkında genel bir bakış sunar, temel zorlukları analiz eder ve büyümesi için uygulanabilir planlar ve stratejik öneriler sunar. Yeni bir kültürel fenomen olan espor, altkültürel fenomenlerin zenginliğini somutlaştırır ve rekabet ruhu, zeka, insanların estetik zevkleri ve çok daha fazlası üzerinde olumlu bir etkiye sahiptir. Bununla birlikte, sektör COVID-19 salgını sırasında ertelenen yarışmalar, yönetim zorlukları ve ilerlemesini engelleyen marka devalüasyonu gibi sayısız zorlukla karşı karşıya kaldı. Bu zorluklara rağmen, Çinli e-spor kullanıcılarının sayısı artıyor ve 5G, VR ve AR gibi yeni teknolojik gelişmeler sektördeki yenilikler için heyecan verici fırsatlar sunuyor. Bu kitap, okuyucuları konuya çeşitli perspektiflerden yaklaşmaya ve disiplinler arasında düşünmeye teşvik eder, böylece öğrenciler, araştırmacılar ve meraklılar için önemli bir okuma yapar.
Book Electronic Sports Industry in China - A Overview Introduction: صناعة الرياضات الإلكترونية في الصين تنمو بسرعة في السنوات الأخيرة، مع إمكانات كبيرة للابتكار والتطوير. يقدم هذا الكتاب لمحة عامة عن الحالة والاتجاهات الحالية للصناعة، ويحلل التحديات الرئيسية ويقدم خططًا مجدية ومقترحات استراتيجية لنموها. كونها ظاهرة ثقافية جديدة، تجسد الرياضات الإلكترونية ثراء الظواهر دون الثقافية ولها تأثير إيجابي على روح التنافس والذكاء والأذواق الجمالية للناس وأكثر من ذلك بكثير. ومع ذلك، واجهت الصناعة العديد من التحديات خلال جائحة COVID-19، مثل المسابقات المؤجلة وصعوبات الإدارة وخفض قيمة العلامة التجارية، مما أعاق تقدمها. على الرغم من هذه التحديات، فإن عدد مستخدمي الرياضات الإلكترونية الصينيين آخذ في الازدياد، وتوفر التطورات التكنولوجية الجديدة مثل 5G و VR و AR فرصًا مثيرة للابتكار في الصناعة. يشجع هذا الكتاب القراء على التعامل مع الموضوع من مجموعة متنوعة من وجهات النظر والتفكير عبر التخصصات، مما يجعله مهمًا للطلاب والباحثين والمتحمسين على حد سواء.

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