BOOKS - Virtual War (Virtual War Chronologs, #1)
Virtual War (Virtual War Chronologs, #1) - Gloria Skurzynski June 1, 1997 PDF  BOOKS
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Virtual War (Virtual War Chronologs, #1)
Author: Gloria Skurzynski
Year: June 1, 1997
Format: PDF
File size: PDF 636 KB
Language: English



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Virtual War Virtual Chronicles 1: The Evolution of Technology and Human Survival In the not-too-distant future, the world has become a virtual reality controlled by the Federation, a powerful organization that has mastered the art of genetic engineering. In this world, children are born and raised within a controlled environment devoid of human contact or experiences outside of computer-generated images. Corgan, one such child, has been designed with quick reflexes, high intelligence, and physical superiority to prepare him for a single purpose - a bloodless virtual war. As he grows up, Corgan begins to question the Federation's intentions and the true nature of his existence. The story follows Corgan and his two fellow warriors as they navigate the challenges of their virtual world, grappling with the ethics of technology evolution and its impact on human survival. With the fate of humanity hanging in the balance, Corgan must make difficult decisions about where his loyalties lie, what he is willing to fight for, and what he desires in return. His choices will have far-reaching consequences, affecting not only himself but all those who remain on Earth. As the three virtual warriors embark on their journey, they discover the possibility of developing a personal paradigm for perceiving the technological process of modern knowledge. This paradigm allows them to understand the intricacies of technology evolution and its potential to unite people in a warring state.
Виртуальная война Виртуальные хроники 1: Эволюция технологий и выживание человека В недалеком будущем мир превратился в виртуальную реальность, контролируемую Федерацией, могущественной организацией, освоившей искусство генной инженерии. В этом мире дети рождаются и растут в контролируемой среде, лишенной человеческого контакта или опыта вне компьютерных изображений. Корган, один из таких детей, был разработан с быстрыми рефлексами, высоким интеллектом и физическим превосходством, чтобы подготовить его к единственной цели - бескровной виртуальной войне. Повзрослев, Корган начинает подвергать сомнению намерения Федерации и истинную природу своего существования. История следует за Корганом и его двумя товарищами-воинами, когда они ориентируются в проблемах своего виртуального мира, борясь с этикой эволюции технологий и ее влиянием на выживание человека. Поскольку судьба человечества висит на волоске, Корган должен принимать трудные решения о том, где лежат его преданности, за что он готов бороться, и что он желает взамен. Его выбор будет иметь далеко идущие последствия, затрагивая не только его самого, но и всех тех, кто остается на Земле. По мере того, как три виртуальных воина отправляются в своё путешествие, они обнаруживают возможность выработки личной парадигмы восприятия технологического процесса современных знаний. Эта парадигма позволяет им понять тонкости эволюции технологий и ее потенциал для объединения людей в воюющем государстве.
Virtual War Virtual Chronicles 1 : L'évolution de la technologie et la survie humaine Dans un avenir proche, le monde est devenu une réalité virtuelle contrôlée par la Fédération, une puissante organisation qui a appris l'art du génie génétique. Dans ce monde, les enfants naissent et grandissent dans un environnement contrôlé, dépourvu de contact humain ou d'expérience en dehors des images informatiques. Corgan, l'un de ces enfants, a été conçu avec des réflexes rapides, une grande intelligence et une supériorité physique pour le préparer à un seul but : une guerre virtuelle sans sang. En grandissant, Corgan commence à remettre en question les intentions de la Fédération et la vraie nature de son existence. L'histoire suit Corgan et ses deux camarades guerriers lorsqu'ils se concentrent sur les problèmes de leur monde virtuel, luttant contre l'éthique de l'évolution de la technologie et son impact sur la survie humaine. Comme le destin de l'humanité est sur la ligne, Corgan doit prendre des décisions difficiles sur l'endroit où se trouvent ses dévotions, ce qu'il est prêt à combattre, et ce qu'il veut en retour. Son choix aura des conséquences considérables, touchant non seulement lui-même, mais tous ceux qui restent sur Terre. Au fur et à mesure que les trois guerriers virtuels s'embarquent dans leur voyage, ils découvrent la possibilité d'élaborer un paradigme personnel de perception du processus technologique des connaissances modernes. Ce paradigme leur permet de comprendre les subtilités de l'évolution de la technologie et son potentiel à rassembler les gens dans un État en guerre.
Guerra virtual Crónicas virtuales 1: La evolución de la tecnología y la supervivencia humana En un futuro cercano, el mundo se ha convertido en una realidad virtual controlada por la Federación, una poderosa organización que ha dominado el arte de la ingeniería genética. En este mundo, los niños nacen y crecen en un entorno controlado, desprovisto de contacto humano o de experiencia fuera de las imágenes informáticas. Corgan, uno de esos niños, fue diseñado con reflejos rápidos, alta inteligencia y superioridad física para prepararlo para un único objetivo: la guerra virtual sin sangre. Al crecer, Corgan comienza a cuestionar las intenciones de la Federación y la verdadera naturaleza de su existencia. La historia sigue a Corgan y sus dos compañeros guerreros mientras se orientan en los problemas de su mundo virtual, luchando contra la ética de la evolución de la tecnología y su impacto en la supervivencia humana. Como el destino de la humanidad pende de un hilo, Corgan debe tomar decisiones difíciles sobre dónde yacen sus devociones, por qué está dispuesto a luchar, y qué desea a cambio. Su elección tendrá consecuencias de largo alcance, afectando no sólo a él mismo, sino a todos los que permanecen en la Tierra. A medida que los tres guerreros virtuales emprenden su viaje, descubren la posibilidad de generar un paradigma personal para percibir el proceso tecnológico del conocimiento moderno. Este paradigma les permite comprender las sutilezas de la evolución de la tecnología y su potencial para unir a las personas en un estado en guerra.
La guerra virtuale Cronache virtuali 1: l'evoluzione della tecnologia e la sopravvivenza dell'uomo Nel prossimo futuro, il mondo si è trasformato in una realtà virtuale controllata dalla Federazione, una potente organizzazione che ha imparato l'arte dell'ingegneria genetica. In questo mondo, i bambini nascono e crescono in un ambiente controllato, privo di contatto umano o esperienza fuori dalle immagini informatiche. Corgan, uno di questi bambini, è stato progettato con riflessi rapidi, alta intelligenza e superiorità fisica per prepararlo all'unico obiettivo di una guerra virtuale senza sangue. Crescendo, Corgan inizia a mettere in discussione le intenzioni della Federazione e la vera natura della sua esistenza. La storia segue Corgan e i suoi due compagni guerrieri quando si concentrano sui problemi del loro mondo virtuale, combattendo l'etica dell'evoluzione tecnologica e il suo impatto sulla sopravvivenza umana. Poiché il destino dell'umanità è appeso a un filo, Corgan deve prendere decisioni difficili su dove si trova la sua lealtà, per cosa è disposto a combattere e cosa vuole in cambio. La sua scelta avrà conseguenze di grande portata, non solo per lui, ma per tutti coloro che rimangono sulla Terra. Mentre i tre guerrieri virtuali intraprendono il loro viaggio, scoprono la possibilità di sviluppare un paradigma personale per la percezione del processo tecnologico della conoscenza moderna. Questo paradigma permette loro di comprendere le finezze dell'evoluzione tecnologica e il suo potenziale per unire le persone in uno stato in guerra.
Virtueller Krieg Virtuelle Chroniken 1: Die Evolution der Technologie und das Überleben des Menschen In nicht allzu ferner Zukunft hat sich die Welt in eine virtuelle Realität verwandelt, die von der Föderation kontrolliert wird, einer mächtigen Organisation, die die Kunst der Gentechnik beherrscht. In dieser Welt werden Kinder in einer kontrollierten Umgebung geboren und aufwachsen, ohne menschlichen Kontakt oder Erfahrung außerhalb von Computerbildern. Corgan, eines dieser Kinder, wurde mit schnellen Reflexen, hoher Intelligenz und körperlicher Überlegenheit entwickelt, um ihn auf ein einziges Ziel vorzubereiten - einen unblutigen virtuellen Krieg. Als er aufwächst, beginnt Korgan, die Absichten der Föderation und die wahre Natur seiner Existenz in Frage zu stellen. Die Geschichte folgt Korgan und seinen beiden Kriegerkameraden, während sie durch die Probleme ihrer virtuellen Welt navigieren und die Ethik der technologischen Evolution und ihre Auswirkungen auf das menschliche Überleben bekämpfen. Da das Schicksal der Menschheit am seidenen Faden hängt, muss Corgan schwierige Entscheidungen darüber treffen, wo seine Loyalitäten liegen, wofür er bereit ist zu kämpfen und was er im Gegenzug wünscht. Seine Wahl wird weitreichende Folgen haben und nicht nur ihn selbst betreffen, sondern auch alle, die auf der Erde bleiben. Während die drei virtuellen Krieger auf ihre Reise gehen, entdecken sie die Möglichkeit, ein persönliches Paradigma für die Wahrnehmung des technologischen Prozesses des modernen Wissens zu entwickeln. Dieses Paradigma ermöglicht es ihnen, die Feinheiten der technologischen Entwicklung und ihr Potenzial zu verstehen, Menschen in einem kriegführenden Staat zusammenzubringen.
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Virtual War Virtual Chronicles 1: The Evolution of Technology and Human Survival Çok uzak olmayan bir gelecekte, dünya, genetik mühendisliği sanatında ustalaşmış güçlü bir organizasyon olan Federasyon tarafından kontrol edilen sanal bir gerçeklik haline geldi. Bu dünyada, çocuklar bilgisayar tarafından üretilen görüntülerin dışında insan temasından veya deneyiminden yoksun kontrollü bir ortamda doğar ve büyürler. Böyle bir çocuk olan Corgan, onu kansız sanal savaş amacına hazırlamak için hızlı refleksler, yüksek zeka ve fiziksel üstünlükle tasarlandı. Büyüdükçe Corgan, Federasyonun niyetlerini ve varlığının gerçek doğasını sorgulamaya başlar. Hikaye, Corgan ve iki savaşçı arkadaşını sanal dünyalarının zorluklarında gezinirken, teknoloji evriminin etiği ve insanın hayatta kalması üzerindeki etkisi ile boğuşurken izliyor. İnsanlığın kaderi dengede dururken, Corgan sadakatinin nerede olduğu, ne için savaşmaya istekli olduğu ve karşılığında ne istediği hakkında zor kararlar vermelidir. Seçiminin geniş kapsamlı sonuçları olacak, sadece kendisini değil, Dünya'da kalan herkesi etkileyecek. Üç sanal savaşçı yolculuklarına başlarken, modern bilginin teknolojik sürecinin algılanması için kişisel bir paradigma geliştirme olasılığını keşfederler. Bu paradigma, teknolojinin evriminin inceliklerini ve insanları savaşan bir durumda birleştirme potansiyelini anlamalarını sağlar.
Virtual War Virtual Chronicles 1: The Evolution of Technology and Human Survival في المستقبل غير البعيد، أصبح العالم حقيقة افتراضية يسيطر عليها الاتحاد، وهي منظمة قوية أتقنت فن الهندسة الوراثية. في هذا العالم، يولد الأطفال وينشأون في بيئة خاضعة للرقابة وخالية من الاتصال البشري أو الخبرة خارج الصور التي يتم إنشاؤها بواسطة الكمبيوتر. تم تصميم كورغان، أحد هؤلاء الأطفال، بردود فعل سريعة وذكاء عالي وتفوق جسدي لإعداده لغرض وحيد هو الحرب الافتراضية غير الدموية. كبر، بدأ كورغان في التشكيك في نوايا الاتحاد والطبيعة الحقيقية لوجوده. تتبع القصة كورغان وزملائه المحاربين وهم يتنقلون في تحديات عالمهم الافتراضي، ويتصارعون مع أخلاقيات تطور التكنولوجيا وتأثيرها على بقاء الإنسان. نظرًا لأن مصير البشرية معلق في الميزان، يجب على كورغان اتخاذ قرارات صعبة بشأن مكان ولاءاته، وما هو على استعداد للقتال من أجله، وما يرغب فيه في المقابل. سيكون لاختياره عواقب بعيدة المدى، ليس فقط على نفسه ولكن على كل من بقي على الأرض. بينما يشرع المحاربون الافتراضيون الثلاثة في رحلتهم، يكتشفون إمكانية تطوير نموذج شخصي لتصور العملية التكنولوجية للمعرفة الحديثة. يسمح لهم هذا النموذج بفهم تعقيدات تطور التكنولوجيا وإمكانية توحيد الناس في حالة حرب.

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