BOOKS - Alt Control Save (Kingsman Online #2)
Alt Control Save (Kingsman Online #2) - Kody Boye May 14, 2019 PDF  BOOKS
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Alt Control Save (Kingsman Online #2)
Author: Kody Boye
Year: May 14, 2019
Format: PDF
File size: PDF 1.1 MB
Language: English



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The Plot: In the year 2050, the world had become a dystopian society where technology had consumed everyone's lives. People spent most of their time staring at screens and interacting with virtual reality instead of facing the harsh realities of the physical world. The government had collapsed, and people were left to fend for themselves. In this chaotic environment, a new form of entertainment emerged - Kingsman Online, a virtual reality game that allowed players to experience a world of fantasy and adventure. The game was so popular that people began to live their lives within its digital walls, forgetting about the problems of the physical world. However, as the years passed, the game became more than just a form of entertainment; it became a necessity. People needed it to survive, and those who couldn't afford to play were left behind. Our protagonist, Alex, was one of the lucky ones who could afford to play Kingsman Online. He was a skilled player and had even won the annual Dystopia regionals, but at a great cost. His friend Leon had been trapped in the game, and no matter how hard Alex tried, he couldn't save him. With an ailing mother and little brother waiting for him back home, Alex knew he had to return to the game to save Leon. But there was something wrong. The game seemed to be changing, adapting to the players' needs, and the stakes were getting higher with each passing day.
В 2050 году мир превратился в антиутопическое общество, где технологии поглотили жизни всех. Люди проводили большую часть времени, глядя на экраны и взаимодействуя с виртуальной реальностью вместо того, чтобы сталкиваться с суровыми реалиями физического мира. Правительство рухнуло, и люди были брошены на произвол судьбы. В этой хаотичной среде появилась новая форма развлечений - Kingsman Online, игра в виртуальной реальности, которая позволила игрокам испытать мир фэнтези и приключений. Игра была настолько популярна, что люди стали жить своей жизнью в её цифровых стенах, забыв о проблемах физического мира. Однако по прошествии лет игра стала не просто видом развлечения; это стало необходимостью. Людям это было нужно, чтобы выжить, а те, кто не мог позволить себе играть, остались позади. Наш главный герой, Алекс, был одним из счастливчиков, которые могли позволить себе сыграть в Kingsman Online. Он был квалифицированным игроком и даже выиграл ежегодные регионалы Dystopia, но с большими затратами. Его друг Леон оказался в ловушке в игре, и как бы Алекс ни старался, он не смог его спасти. С больной матерью и маленьким братом, ожидающими его обратно домой, Алекс знал, что он должен вернуться в игру, чтобы спасти Леона. Но что-то было не так. Казалось, что игра меняется, приспосабливаясь к потребностям игроков, и ставки с каждым днем становились все выше.
En 2050, le monde est devenu une société dystopique où la technologie a absorbé la vie de tous. s gens passaient la plupart de leur temps à regarder les écrans et à interagir avec la réalité virtuelle au lieu de faire face aux dures réalités du monde physique. gouvernement s'est effondré et les gens ont été abandonnés à leur sort. Dans cet environnement chaotique, une nouvelle forme de divertissement est apparue - Kingsman Online, un jeu de réalité virtuelle qui a permis aux joueurs de découvrir le monde de la fantaisie et de l'aventure. jeu était si populaire que les gens ont commencé à vivre leur vie dans ses murs numériques en oubliant les problèmes du monde physique. Mais au fil des ans, le jeu n'est pas seulement devenu un type de divertissement ; c'est devenu une nécessité. s gens en avaient besoin pour survivre, et ceux qui n'avaient pas les moyens de jouer sont restés derrière eux. Notre personnage principal, Alex, était l'un des chanceux qui pouvaient se permettre de jouer à Kingsman Online. Il était un joueur qualifié et a même gagné les régionales annuelles de Dystopia, mais à un coût élevé. Son ami on a été piégé dans le jeu, et même si Alex a essayé, il n'a pas pu le sauver. Avec sa mère malade et son petit frère qui l'attendaient à la maison, Alex savait qu'il devait retourner au jeu pour sauver on. Mais quelque chose ne va pas. Il semblait que le jeu changeait, s'adaptant aux besoins des joueurs, et les enjeux devenaient de plus en plus élevés chaque jour.
En 2050, el mundo se convirtió en una sociedad distópica donde la tecnología absorbió la vida de todos. La gente pasaba la mayor parte del tiempo mirando las pantallas e interactuando con la realidad virtual en lugar de enfrentarse a las duras realidades del mundo físico. gobierno se derrumbó y la gente fue abandonada a su suerte. En este entorno caótico ha surgido una nueva forma de entretenimiento, Kingsman Online, un juego de realidad virtual que ha permitido a los jugadores experimentar el mundo de la fantasía y la aventura. juego fue tan popular que la gente comenzó a vivir sus vidas en sus paredes digitales, olvidando los problemas del mundo físico. n embargo, con el paso de los , el juego se convirtió en más que un mero tipo de entretenimiento; se ha convertido en una necesidad. La gente lo necesitaba para sobrevivir, y los que no podían permitirse jugar se quedaron atrás. Nuestro protagonista, Alex, era uno de los afortunados que podían permitirse el lujo de tocar en Kingsman Online. Fue un jugador calificado e incluso ganó las regionales anuales de Dystopia, pero con un alto costo. Su amigo ón quedó atrapado en el juego, y por mucho que Alex lo intentara, no pudo salvarlo. Con su madre enferma y su hermanito esperándolo de vuelta a casa, Alex sabía que tenía que volver al juego para salvar a ón. Pero algo estaba mal. Parecía que el juego estaba cambiando, adaptándose a las necesidades de los jugadores, y las apuestas cada día eran más altas.
Nel 2050 il mondo si è trasformato in una società distopica dove la tecnologia ha assorbito le vite di tutti. La gente passa la maggior parte del tempo guardando gli schermi e interagendo con la realtà virtuale, invece di affrontare le dure realtà del mondo fisico. Il governo è crollato e la gente è stata abbandonata. Questo ambiente caotico ha una nuova forma di intrattenimento, Kingsman Online, un gioco di realtà virtuale che ha permesso ai giocatori di sperimentare il mondo della fantasia e dell'avventura. Il gioco era così popolare che le persone hanno iniziato a vivere la loro vita dentro le sue mura digitali, dimenticando i problemi del mondo fisico. Tuttavia, dopo anni, il gioco non è diventato solo un tipo di divertimento; È diventato necessario. La gente ne aveva bisogno per sopravvivere, e chi non poteva permettersi di giocare è rimasto indietro. Il nostro protagonista, Alex, era uno dei fortunati che poteva permettersi di giocare a Kingsman Online. È stato un giocatore qualificato e ha anche vinto le regionali annuali di Dystopia, ma con costi elevati. Il suo amico on è rimasto intrappolato nel gioco, e per quanto Alex ci abbia provato, non è riuscito a salvarlo. Con la madre malata e il fratellino che lo aspettava a casa, Alex sapeva che doveva rimettersi in gioco per salvare on. Ma c'era qualcosa che non andava. Sembrava che il gioco stesse cambiando, adattandosi alle esigenze dei giocatori, e le scommesse aumentavano di giorno in giorno.
Im Jahr 2050 entwickelte sich die Welt zu einer dystopischen Gesellschaft, in der Technologie das ben aller verschlang. Die Menschen verbrachten die meiste Zeit damit, auf Bildschirme zu schauen und mit der virtuellen Realität zu interagieren, anstatt sich den harten Realitäten der physischen Welt zu stellen. Die Regierung brach zusammen und die Menschen wurden ihrem Schicksal überlassen. In dieser chaotischen Umgebung ist eine neue Form der Unterhaltung entstanden - Kingsman Online, ein Virtual-Reality-Spiel, das es den Spielern ermöglicht, die Welt der Fantasy und Abenteuer zu erleben. Das Spiel war so beliebt, dass die Menschen begannen, ihr ben in seinen digitalen Wänden zu leben und die Probleme der physischen Welt zu vergessen. Im Laufe der Jahre wurde das Spiel jedoch nicht nur eine Form der Unterhaltung; es wurde eine Notwendigkeit. Die Menschen brauchten es, um zu überleben, und diejenigen, die es sich nicht leisten konnten, zu spielen, wurden zurückgelassen. Unser Protagonist Alex war einer der Glücklichen, die es sich leisten konnten, Kingsman Online zu spielen. Er war ein qualifizierter Spieler und gewann sogar die jährlichen Regionals von Dystopia, aber mit hohen Kosten. Sein Freund on war im Spiel gefangen und egal wie sehr Alex es versuchte, er konnte ihn nicht retten. Mit seiner kranken Mutter und seinem kleinen Bruder, die auf ihn warteten, um nach Hause zurückzukehren, wusste Alex, dass er ins Spiel zurückkehren musste, um on zu retten. Aber etwas stimmte nicht. Das Spiel schien sich zu verändern und sich an die Bedürfnisse der Spieler anzupassen, und die Einsätze wurden von Tag zu Tag höher.
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2050'de dünya, teknolojinin herkesin hayatını emdiği distopik bir topluma dönüştü. İnsanlar zamanlarının çoğunu fiziksel dünyanın sert gerçekleriyle yüzleşmek yerine ekranlara bakarak ve sanal gerçeklikle etkileşime girerek geçirdiler. Hükümet çöktü ve insanlar kendi başlarının çaresine bakmak zorunda kaldılar. Bu kaotik ortam yeni bir eğlence biçimi getirdi - Kingsman Online, oyuncuların fantezi ve macera dünyasını deneyimlemelerine izin veren bir sanal gerçeklik oyunu. Oyun o kadar popülerdi ki, insanlar fiziksel dünyanın sorunlarını unutarak hayatlarını dijital duvarları içinde yaşamaya başladılar. Ancak yıllar geçtikçe, oyun sadece bir eğlence biçiminden daha fazlası oldu; Bu bir zorunluluk haline geldi. İnsanlar hayatta kalmak için ona ihtiyaç duyuyordu ve oynamayı göze alamayanlar geride kaldı. Kahramanımız Alex, Kingsman Online'ı oynayabilecek kadar şanslı olanlardan biriydi. Nitelikli bir oyuncuydu ve hatta yıllık Distopya bölge yarışmasını kazandı, ancak büyük masraflarla. Arkadaşı on oyuna hapsolmuştu ve Alex ne kadar uğraşırsa uğraşsın onu kurtaramadı. Evde onu bekleyen hasta annesi ve küçük kardeşi ile Alex, on'u kurtarmak için oyuna geri dönmesi gerektiğini biliyordu. Ama bir şeyler yanlıştı. Oyun değişiyor, oyuncuların ihtiyaçlarına göre ayarlanıyor gibi görünüyordu ve bahisler gün geçtikçe yükseliyordu.
في عام 2050، تحول العالم إلى مجتمع بائس، حيث استوعبت التكنولوجيا حياة الجميع. قضى الناس معظم وقتهم في النظر إلى الشاشات والتفاعل مع الواقع الافتراضي بدلاً من مواجهة الحقائق القاسية للعالم المادي. انهارت الحكومة وترك الناس يدافعون عن أنفسهم. قدمت هذه البيئة الفوضوية شكلاً جديدًا من أشكال الترفيه - Kingsman Online، وهي لعبة واقع افتراضي سمحت للاعبين بتجربة عالم الخيال والمغامرة. كانت اللعبة شائعة جدًا لدرجة أن الناس بدأوا يعيشون حياتهم داخل جدرانها الرقمية، متناسين مشاكل العالم المادي. ومع مرور السنين، أصبحت اللعبة أكثر من مجرد شكل من أشكال الترفيه ؛ أصبحت ضرورة. الناس بحاجة إليها للبقاء على قيد الحياة، وأولئك الذين لا يستطيعون تحمل تكاليف اللعب تركوا وراءهم. كان بطل الرواية، أليكس، أحد المحظوظين الذين يمكنهم تحمل تكاليف لعب Kingsman Online. لقد كان لاعباً مؤهلاً وفاز حتى بلقب ديستوبيا الإقليمي السنوي، ولكن على حساب كبير. كان صديقه ليون محاصرًا في اللعبة وبغض النظر عن مدى صعوبة محاولة أليكس، لم يستطع إنقاذه. مع والدته المريضة وشقيقه الرضيع في انتظاره في المنزل، عرف أليكس أنه يتعين عليه العودة إلى اللعبة لإنقاذ ليون. لكن كان هناك خطأ ما. بدا أن اللعبة تتغير، وتتكيف مع احتياجات اللاعبين، وكانت المخاطر تزداد يومًا بعد يوم.

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