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Making Isometric Social Real-Time Games with HTML5, CSS3, and javascript Rendering Simple 3D Worlds with Sprites and Maps - Mario Andres Pagella 2011 PDF O;kav_1Reilly Media BOOKS PROGRAMMING
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Making Isometric Social Real-Time Games with HTML5, CSS3, and javascript Rendering Simple 3D Worlds with Sprites and Maps
Author: Mario Andres Pagella
Year: 2011
Pages: 156
Format: PDF
File size: 10,4 MB
Language: ENG



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