BOOKS - PROGRAMMING - 2D Collision Detection for Game Programmers Focus on Point Coll...
2D Collision Detection for Game Programmers Focus on Point Collisions - Steven Vaerten 2018 EPUB | AZW3 | MOBI | PDF CONV Independently published BOOKS PROGRAMMING
ECO~15 kg CO²

1 TON

Views
20171

Telegram
 
2D Collision Detection for Game Programmers Focus on Point Collisions
Author: Steven Vaerten
Year: 2018
Pages: 334
Format: EPUB | AZW3 | MOBI | PDF CONV
File size: 17.6 MB
Language: ENG



Pay with Telegram STARS
Book Description: 2D Collision Detection for Game Programmers - Focus on Point Collisions Author: Steven Vaerten Independently published 2018 334 Format: Paperback/eBook Genre: Computer Science, Game Development, Programming Summary: In this comprehensive guide, readers will delve into the intricacies of 2D collision detection, focusing on point collisions, and explore the various algorithms used to detect and resolve conflicts between game objects. With a thorough understanding of these techniques, developers can create more immersive and engaging gaming experiences. The book covers three types of collisions, including static, semi-dynamic, and dynamic collisions, and provides detailed diagrams and step-by-step explanations for each algorithm. Whether you're a seasoned game programmer or just starting out, this book is an essential resource for anyone looking to master the art of collision detection in 2D games. Plot: The book "2D Collision Detection for Game Programmers - Focus on Point Collisions" takes readers on a journey through the evolution of technology, highlighting the need to understand the process of technological advancements and their impact on modern knowledge. As the basis for survival and unity in a warring world, the author emphasizes the importance of developing a personal paradigm for perceiving the technological process.
2D-обнаружение столкновений для игровых программистов - фокус на точечных столкновениях Автор: Steven Vaerten Independently published 2018 334 Format: Paperback/eBook Genre: Computer Science, Game Development, Programming Summary: В этом подробном руководстве читатели углубятся в тонкости 2D-обнаружения столкновений, сосредоточив внимание на точечных столкновениях, и изучат различные алгоритмы, используемые для обнаружения и разрешения конфликтов между игровыми объектами. Благодаря глубокому пониманию этих методов разработчики могут создавать более захватывающие и привлекательные игровые возможности. Книга охватывает три типа коллизий, включая статические, полудинамические и динамические коллизии, и предоставляет подробные диаграммы и пошаговые объяснения для каждого алгоритма. Являетесь ли вы опытным игровым программистом или только начинаете, эта книга является важным ресурсом для всех, кто хочет освоить искусство обнаружения столкновений в 2D-играх. Сюжет: Книга «2D Collision Detection for Game Programmers - Focus on Point Collisions» переносит читателей в путешествие по эволюции технологий, подчеркивая необходимость понимания процесса технологических достижений и их влияния на современные знания. В качестве основы выживания и единства в воюющем мире автор подчеркивает важность выработки личностной парадигмы восприятия технологического процесса.
Detección de colisiones 2D para programadores de juegos - Enfoque en colisiones puntuales Autor: Steven Vaerten Independently published 2018 334 Formato: Paperback/eBook Genre: Computer Science, Game Dee Resumen de programación: En esta guía detallada, los lectores profundizarán en las sutilezas de la detección de colisiones en 2D, centrándose en las colisiones puntuales, y estudiarán los diferentes algoritmos utilizados para detectar y resolver conflictos entre objetos de juego. A través de una comprensión profunda de estos métodos, los desarrolladores pueden crear oportunidades de juego más emocionantes y atractivas. libro cubre tres tipos de colisiones, incluyendo colisiones estáticas, semidinámicas y dinámicas, y proporciona diagramas detallados y explicaciones paso a paso para cada algoritmo. Ya sea que seas un programador de juegos experimentado o que acabas de empezar, este libro es un recurso importante para cualquiera que quiera dominar el arte de detectar colisiones en juegos 2D. Historia: libro "2D Collision Detection for Game Programmers - Focus on Point Collisions'lleva a los lectores a un viaje por la evolución de la tecnología, destacando la necesidad de entender el proceso de avances tecnológicos y su impacto en el conocimiento actual. Como base para la supervivencia y la unidad en un mundo en guerra, el autor destaca la importancia de desarrollar un paradigma personal de percepción del proceso tecnológico.
2D collisioni per programmatori di videogiochi - focus sulle collisioni puntali Autore: Steve Vaerten Independently published 2018 334 Format: Paperback/eBook Genre: Computer Science, Game Development, Programming Summary: in questo manuale dettagliato, i lettori approfondiranno la sottilità Rilevamento delle collisioni 2D, concentrandosi sulle collisioni a punti e esaminando i diversi algoritmi utilizzati per individuare e risolvere i conflitti tra oggetti di gioco. Grazie alla comprensione approfondita di questi metodi, gli sviluppatori possono creare funzionalità di gioco più affascinanti e coinvolgenti. Il libro comprende tre tipi di conflitti, tra cui conflitti statici, semidinamici e dinamici, e fornisce grafici dettagliati e spiegazioni passo per passo per ogni algoritmo. Che tu sia un programmatore di videogiochi esperto o appena iniziato, questo libro è una risorsa importante per tutti coloro che vogliono imparare l'arte di scoprire le collisioni nei giochi 2D. Il libro «2D Collision Detection for Game Programmers - Focus on Point Collisions» porta i lettori in un viaggio attraverso l'evoluzione tecnologica, sottolineando la necessità di comprendere i progressi tecnologici e il loro impatto sulle conoscenze moderne. Come base per la sopravvivenza e l'unità nel mondo in guerra, l'autore sottolinea l'importanza di sviluppare un paradigma personale per la percezione del processo tecnologico.
''
ゲームプログラマーのための2D衝突検出-ポイント衝突の焦点著者: Steven Vaerten Independently published 2018 334 Format: Paperback/eBookジャンル:コンピュータサイエンス、ゲーム開発、プログラミングの概要: この詳細なガイドでは、ポイントツーポイント衝突に焦点を当てた2D-collision検出の複雑さを掘り下げ、ゲームオブジェクト間の衝突を検出および解決するために使用されるさまざまなアルゴリズムを探索します。これらのテクニックを深く理解することで、開発者はより没入感のある魅力的なゲーム体験を作成できます。この本では、静的、半動的、動的衝突の3種類の衝突について説明し、各アルゴリズムについて詳細な図と段階的な説明を提供しています。あなたが経験豊富なゲームプログラマーであろうと、単に始めたばかりであろうと、この本は、2Dゲームでの衝突検出の技術を習得したい人にとって重要なリソースです。プロット:本「ゲームプログラマーのための2D衝突検出-ポイント衝突に焦点を当てる」は、技術の進化を通じて読者を旅に連れて行き、技術の進歩のプロセスと現代の知識への影響を理解する必要性を強調します。戦争の世界での生存と統一の基礎として、著者は、技術プロセスの認識のための個人的なパラダイムを開発することの重要性を強調しています。

You may also be interested in:

2D Collision Detection for Game Programmers Focus on Point Collisions
Shaders for Game Programmers and Artists
Automating Security Detection Engineering: A hands-on guide to implementing Detection as Code
Multistatic Passive Radar Target Detection A detection theory framework
Multistatic Passive Radar Target Detection A detection theory framework
The Dr. Britling Stories: Stories of Crime and Detection Volume I (James Ronald Stories of Crime and Detection Book 1)
Mastering Game Development with Python Practical AI for Game Developers Design Intelligent Games with Python! No Programming Experience Necessary. Build Smart Game Characters
Mastering Game Development with Python Practical AI for Game Developers Design Intelligent Games with Python! No Programming Experience Necessary. Build Smart Game Characters
The Complete Guide to Hunting, Butchering, and Cooking Wild Game Volume 1 Big Game; Volume 2 Small Game and Fow
The Ultimate RPG Game Master|s Worldbuilding Guide: Prompts and Activities to Create and Customize Your Own Game World (Ultimate Role Playing Game Series)
Collision
Collision
Collision
Collision
Collision Course
Collision Course
Collision Course
Collision (Metamorphosis #3)
Collision Course (The Extractor #9)
Collision with Chronos
Collision (Phobos, #3)
Collision (Confession #1)
A Collision of Stars
Collision Theory
Changing the Game Your Guide for Transforming Wild Game into Game-Changing Meals
Collide (a Collision novella)
Collision Course (A Josh Williams Novel)
Caught (a Collision novella)
Her Collision: A Sapphic Romance
Gun Honey #3.4: Collision Course
Collision (Colliding Worlds, #1)
Fighting the Odds (Collision #4)
Collision Course (Arcane Transporter, #4)
Collision Force (Crossing Forces, #1)
Off-Ice Collision (Wyncote Wolves #8)
Collision Course NATO, Russia, and Kosovo
Asteroid Collision: Threats and Solutions
Savage Collision (Hawke Family, #1)
Collision Course NATO, Russia, and Kosovo
Magical Collision (Biomystic Security, #5)