
BOOKS - Computer Games As Landscape Art

Computer Games As Landscape Art
Author: Peter Nelson
Year: Expected publication October 2, 2023
Format: PDF
File size: PDF 76 MB
Language: English

Year: Expected publication October 2, 2023
Format: PDF
File size: PDF 76 MB
Language: English

Computer Games As Landscape Art The book "Computer Games As Landscape Art" presents a groundbreaking perspective on the evolution of technology, the need for a personal paradigm to understand the technological process of modern knowledge, and the potential for unification in a divided world. The text argues that computer games have become the paradigmatic form of contemporary landscape, offering a synthesis of art, geography, game studies, and play. The author uses the Valve Source Engine as the primary case study, analyzing the technical, economic, and cultural features of this medium to explore how it shapes our understanding of the environment. The book begins by examining the single-player first-person shooter HalfLife 2 as a Promethean safari, delving into the economics of gambling and product placement that shape the eSports landscapes of CounterStrike. It then reveals how sandboxes like Garry's Mod visualize the radical landscape of Web 2. 0, showcasing how our relationship to the environment is changing and how we express this through computer games. The text also explores the historical connections that flow through games and the history of landscape images, moving beyond an examination of artistic influences on games to investigate how these influences can be used to better understand the world around us.
''
