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Liar, Liar, Vol. 4: The Lying Transfer Student Is Bossed Around by the Delusional Middle School Genius - Haruki Kuou March 25, 2020 PDF  BOOKS
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Liar, Liar, Vol. 4: The Lying Transfer Student Is Bossed Around by the Delusional Middle School Genius
Author: Haruki Kuou
Year: March 25, 2020
Format: PDF
File size: PDF 11 MB
Language: English



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Set in a futuristic world where virtual reality games have become an integral part of society, the story follows the protagonist, Hiroto, as he navigates the challenges of the May Interschool Competition. With the help of his teammates and a mysterious transfer student, Hiroto must use his wits and determination to overcome the obstacles that stand in his way. The plot thickens as the lying transfer student reveals his true intentions, claiming that he has discovered the secret behind the Game and has a plan to turn the tables on their opponents. As Hiroto and his team struggle to keep up with the transfer student's cunning strategies, they begin to realize the importance of understanding the process of technological evolution and its impact on modern knowledge. With the fate of the competition and the future of humanity at stake, the group must come together to uncover the truth behind the Game and save the day.
В футуристическом мире, где игры виртуальной реальности стали неотъемлемой частью общества, история следует за главным героем Хирото, который ориентируется в задачах майского межшкольного конкурса. С помощью своих товарищей по команде и таинственного трансферного ученика Хирото должен использовать своё остроумие и решимость, чтобы преодолеть препятствия, стоящие на его пути. Сюжет сгущается по мере того, как лежащий трансферный студент раскрывает свои истинные намерения, утверждая, что он открыл тайну, стоящую за Игрой, и имеет план повернуть столы на своих противников. Пока Хирото и его команда изо всех сил пытаются угнаться за хитрыми стратегиями трансферного студента, они начинают осознавать важность понимания процесса технологической эволюции и его влияния на современные знания. С судьбой соревнования и будущим человечества на кону, группа должна собраться вместе, чтобы раскрыть правду за Игрой и спасти день.
Dans un monde futuriste où les jeux de réalité virtuelle sont devenus une partie intégrante de la société, l'histoire suit le personnage principal de Hiroto, qui est guidé dans les tâches du concours interscolaire de mai. Avec l'aide de ses coéquipiers et d'un mystérieux apprenti transférant, Hiroto doit utiliser son esprit et sa détermination pour surmonter les obstacles qui se dressent sur son chemin. L'histoire s'assombrit à mesure que l'étudiant de transfert allongé révèle ses vraies intentions, affirmant qu'il a découvert le mystère derrière le Jeu et a un plan pour tourner les tables sur ses adversaires. Alors que Hiroto et son équipe luttent pour détourner les stratégies astucieuses de l'étudiant de transfert, ils commencent à prendre conscience de l'importance de comprendre le processus d'évolution technologique et son impact sur les connaissances modernes. Avec le sort de la compétition et l'avenir de l'humanité en jeu, le groupe doit se réunir pour révéler la vérité derrière le Jeu et sauver la journée.
En un mundo futurista donde los juegos de realidad virtual se han convertido en una parte integral de la sociedad, la historia sigue al protagonista Hiroto, quien se orienta en las tareas del concurso intercolegial de mayo. Con la ayuda de sus compañeros de equipo y misterioso estudiante de transferencia, Hiroto debe usar su ingenio y determinación para superar los obstáculos que se interponen en su camino. La trama se espesa a medida que el estudiante de transferencia tumbado revela sus verdaderas intenciones, alegando que ha descubierto el misterio detrás del Juego y tiene un plan para girar las mesas sobre sus oponentes. Mientras Hiroto y su equipo luchan por secuestrar las astutas estrategias del estudiante de transferencia, comienzan a tomar conciencia de la importancia de entender el proceso de evolución tecnológica y su impacto en el conocimiento moderno. Con el destino de la competición y el futuro de la humanidad en juego, el grupo debe unirse para revelar la verdad detrás del Juego y salvar el día.
In einer futuristischen Welt, in der Virtual-Reality-Spiele zu einem festen Bestandteil der Gesellschaft geworden sind, folgt die Geschichte der Hauptfigur Hiroto, die sich an den Aufgaben des schulübergreifenden Wettbewerbs im Mai orientiert. Mit Hilfe seiner Teamkollegen und eines mysteriösen Transferschülers muss Hiroto seinen Witz und seine Entschlossenheit einsetzen, um die Hindernisse zu überwinden, die ihm im Weg stehen. Die Handlung verdichtet sich, als ein liegender Transferstudent seine wahren Absichten enthüllt und behauptet, dass er das Geheimnis hinter dem Spiel entdeckt hat und einen Plan hat, die Tische gegen seine Gegner zu drehen. Während Hiroto und sein Team darum kämpfen, mit den kniffligen Strategien des Transferstudenten Schritt zu halten, beginnen sie zu erkennen, wie wichtig es ist, den Prozess der technologischen Evolution und seine Auswirkungen auf das moderne Wissen zu verstehen. Mit dem Schicksal des Wettbewerbs und der Zukunft der Menschheit auf dem Spiel, muss die Gruppe zusammenkommen, um die Wahrheit hinter dem Spiel zu enthüllen und den Tag zu retten.
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Sanal gerçeklik oyunlarının toplumun ayrılmaz bir parçası haline geldiği fütüristik bir dünyada, hikaye, Mayıs okullararası rekabetinin görevlerinde gezinen kahramanı Hiroto'yu takip ediyor. Takım arkadaşlarının ve gizemli bir transfer öğrencinin yardımıyla Hiroto, yoluna çıkan engelleri aşmak için zekasını ve kararlılığını kullanmalıdır. Arsa, yalancı transfer öğrencisi gerçek niyetlerini ortaya çıkardıkça, oyunun arkasındaki gizemi keşfettiğini ve rakiplerini masalara çevirme planı olduğunu iddia ederek kalınlaşır. Hiroto ve ekibi, transfer öğrencinin canny stratejilerine ayak uydurmaya çalışırken, teknolojik evrim sürecini ve modern bilgi üzerindeki etkisini anlamanın önemini anlamaya başlıyorlar. Rekabetin kaderi ve insanlığın geleceği söz konusu olduğunda, grup oyunun arkasındaki gerçeği ortaya çıkarmak ve günü kurtarmak için bir araya gelmelidir.
في عالم مستقبلي حيث أصبحت ألعاب الواقع الافتراضي جزءًا لا يتجزأ من المجتمع، تتبع القصة بطل الرواية هيروتو، الذي يتنقل في مهام مسابقة مايو بين المدارس. بمساعدة زملائه في الفريق وطالب انتقالات غامض، يجب على هيروتو استخدام ذكائه وتصميمه للتغلب على العقبات التي تقف في طريقه. تتكاثف الحبكة عندما يكشف طالب النقل الكاذب عن نواياه الحقيقية، مدعيا أنه اكتشف اللغز وراء اللعبة ولديه خطة لقلب الطاولة على خصومه. بينما يكافح هيروتو وفريقه لمواكبة استراتيجيات الطالب المنقول الحاذقة، بدأوا في إدراك أهمية فهم عملية التطور التكنولوجي وتأثيرها على المعرفة الحديثة. مع مصير المنافسة ومستقبل البشرية على المحك، يجب أن تجتمع المجموعة معًا لكشف الحقيقة وراء اللعبة وإنقاذ الموقف.

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