BOOKS - Worth the Candle
Worth the Candle - cthulhuraejepsen August 7, 2021 PDF  BOOKS
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Worth the Candle
Author: cthulhuraejepsen
Year: August 7, 2021
Format: PDF
File size: PDF 2.5 MB
Language: English



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Set in the fantastical world of Aerb, the story follows the protagonist, also named Juniper, as he navigates a realm that seems to be an amalgamation of the many notebooks he filled with his imaginative worlds over the past eight years. As he searches for answers about his presence in this strange new world and the meaning behind it all, he must confront the darkest aspects of his own humanity and the unification of people in a warring state. The Plot: Act I: The Journey Begins At the tender age of nine, Juniper Smith began filling notebooks with his vivid imaginary worlds, a creative outlet that would become an essential part of his life for the next eight years. Sharing these worlds with his friends through tabletop gaming sessions every other week, he found solace in the escapism they provided from the mundane routines of his daily life.
В фантастическом мире Аэрб история рассказывает о главном герое по имени Можжевельник, который перемещается по миру, который кажется объединением многих ноутбуков, которые он заполнил своими воображаемыми мирами за последние восемь лет. По мере того, как он ищет ответы о своем присутствии в этом странном новом мире и о смысле, стоящем за всем этим, он должен противостоять самым мрачным аспектам собственной человечности и объединения людей в воюющем государстве. Акт I: Путешествие начинается В нежном возрасте девяти лет Джунипер Смит начал наполнять тетради своими яркими воображаемыми мирами, творческой отдушиной, которая станет неотъемлемой частью его жизни на ближайшие восемь лет. Делясь этими мирами со своими друзьями через настольные игровые сессии каждую вторую неделю, он находил утешение в эскапизме, который они обеспечивали из обыденных рутин его повседневной жизни.
Dans un monde fantastique, Aerb raconte l'histoire d'un personnage principal nommé Genévrier, qui se déplace dans un monde qui semble être l'union de nombreux ordinateurs portables qu'il a remplis de ses mondes imaginaires au cours des huit dernières années. Alors qu'il cherche des réponses sur sa présence dans ce monde nouveau étrange et sur le sens derrière tout cela, il doit affronter les aspects les plus sombres de sa propre humanité et de l'unification des hommes dans un État en guerre. Acte I : voyage commence À l'âge tendre de neuf ans, Juniper Smith a commencé à remplir ses cahiers avec ses mondes imaginaires brillants, un parfum créatif qui fera partie intégrante de sa vie pour les huit prochaines années. En partageant ces mondes avec ses amis à travers des sessions de jeux de société toutes les deux semaines, il trouvait du réconfort dans l'escapisme qu'ils offraient des routines ordinaires de sa vie quotidienne.
En un mundo fantástico, Aerb cuenta la historia de un protagonista llamado Enebro que se mueve por el mundo, que parece ser la unión de muchos de los ordenadores portátiles que ha llenado con sus mundos imaginarios en los últimos ocho . Mientras busca respuestas sobre su presencia en este extraño nuevo mundo y sobre el sentido detrás de todo esto, debe enfrentar los aspectos más oscuros de su propia humanidad y la unión de los hombres en un estado en guerra. Acto I: Comienza el viaje A la tierna edad de nueve , Juniper Smith comenzó a llenar cuadernos con sus brillantes mundos imaginarios, una entrega creativa que se convertirá en parte integral de su vida durante los próximos ocho . Al compartir estos mundos con sus amigos a través de sesiones de juego de mesa cada segunda semana, encontró consuelo en el escapismo que proporcionaban de las rutinas mundanas de su vida cotidiana.
In un mondo fantastico, la storia di Aerb racconta un protagonista di nome Ginjevelnik, che si sta spostando in un mondo che sembra essere l'unione di molti notebook che ha riempito con i suoi mondi immaginari negli ultimi otto anni. Mentre cerca risposte sulla sua presenza in questo strano mondo nuovo e sul senso dietro tutto questo, deve affrontare gli aspetti più oscuri della propria umanità e dell'unione delle persone in uno stato in guerra. Atto I: Il viaggio inizia All'età delicata di nove anni, Juniper Smith ha iniziato a riempire i quaderni con i suoi vivaci mondi immaginari, una creativa che diventerà parte integrante della sua vita per i prossimi otto anni. Condividendo questi mondi con i suoi amici attraverso sessioni di giochi ogni seconda settimana, trovò conforto nell'squadrismo che fornivano dalle routine ordinarie della sua vita quotidiana.
In Aerbs Fantasiewelt erzählt die Geschichte von einem Protagonisten namens Wacholder, der durch eine Welt zieht, die wie die Vereinigung vieler Laptops wirkt, die er in den letzten acht Jahren mit seinen imaginären Welten gefüllt hat. Während er nach Antworten auf seine Anwesenheit in dieser seltsamen neuen Welt und auf den nn hinter all dem sucht, muss er sich den dunkelsten Aspekten seiner eigenen Menschlichkeit und der Vereinigung der Menschen in einem kriegführenden Staat stellen. Akt I: Die Reise beginnt Im zarten Alter von neun Jahren begann Juniper Smith, die Notizbücher mit seinen lebendigen imaginären Welten zu füllen, einem kreativen Ventil, das für die nächsten acht Jahre ein fester Bestandteil seines bens sein wird. Indem er diese Welten jede zweite Woche über Brettspielsitzungen mit seinen Freunden teilte, fand er Trost im Eskapismus, den sie aus den alltäglichen Routinen seines Alltags lieferten.
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Aerb'in fantastik dünyasında, hikaye Juniper adlı bir kahramanı takip ediyor ve son sekiz yılda hayali dünyalarıyla doldurduğu dizüstü bilgisayarların çoğunun bir birleşimi gibi görünen bir dünyada geziniyor. Bu garip yeni dünyadaki varlığı ve arkasındaki anlam hakkında cevaplar ararken, kendi insanlığının en karanlık yönleriyle ve savaşan bir durumda insanların birleşmesiyle yüzleşmelidir. Perde I: Yolculuk Başlıyor Dokuz yaşındayken, Juniper Smith, önümüzdeki sekiz yıl boyunca hayatının ayrılmaz bir parçası olacak yaratıcı bir çıkış olan canlı hayali dünyalarıyla defterleri doldurmaya başladı. Bu dünyaları iki haftada bir masa oyunu seanslarıyla arkadaşlarıyla paylaşarak, günlük yaşamının sıradan rutinlerinden sağladıkları kaçışta teselli buldu.
في عالم Aerb الخيالي، تتبع القصة بطلًا يُدعى Juniper وهو يتنقل في عالم يبدو أنه مزيج من العديد من أجهزة الكمبيوتر المحمولة التي ملأها بعالمه الخيالي على مدار السنوات الثماني الماضية. بينما يسعى للحصول على إجابات حول وجوده في هذا العالم الجديد الغريب والمعنى الكامن وراء كل ذلك، يجب عليه مواجهة أحلك جوانب إنسانيته وتوحيد الناس في دولة متحاربة. الفصل الأول: الرحلة تبدأ في سن التاسعة، بدأ جونيبر سميث في ملء دفاتر الملاحظات بعوالمه الخيالية الزاهية، وهو منفذ إبداعي سيصبح جزءًا لا يتجزأ من حياته على مدى السنوات الثماني المقبلة. من خلال مشاركة هذه العوالم مع أصدقائه من خلال جلسات ألعاب الطاولة كل أسبوعين، وجد العزاء في الهروب من الواقع الذي قدموه من الروتين الدنيوي في حياته اليومية.

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