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ActionScript 3.0 Design Patterns Object Oriented Programming Techniques (Adobe Developer Library) - William Sanders, Chandima Cumaranatunge 2007 PDF Adobe Developer Library BOOKS PROGRAMMING
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ActionScript 3.0 Design Patterns Object Oriented Programming Techniques (Adobe Developer Library)
Author: William Sanders, Chandima Cumaranatunge
Year: 2007
Pages: 530
Format: PDF
File size: 3 MB
Language: ENG



Book Description: ActionScript 30 Design Patterns: Object-Oriented Programming Techniques (Adobe Developer Library) Author: Packt Publishing Publication Date: March 28, 2014 Pages: 368 Format: Paperback Publisher: Packt Publishing ISBN: 978-1783285153-3 Genre: Computer Science, Programming, ActionScript, Adobe Flash, Flex Summary: In today's fast-paced technological world, it is essential to stay updated with the latest developments in programming languages and their applications. ActionScript 3. 0 is one such language that has undergone significant changes, making it a true object-oriented programming (OOP) language. This book, "ActionScript 30 Design Patterns: Object-Oriented Programming Techniques" by Packt Publishing, is an ideal guide for experienced Flash or Flex developers who want to learn sophisticated programming techniques using ActionScript 3. 0. The book provides a comprehensive introduction to design patterns, explaining how they can make OOP languages easier to learn and use. The book begins by discussing the importance of studying and understanding the process of technology evolution, highlighting the need for developing a personal paradigm for perceiving the technological process of developing modern knowledge as the basis for humanity's survival. It emphasizes the significance of adapting to new technologies and evolving with them to stay relevant in the industry. The book is divided into three parts, each focusing on a specific aspect of design patterns. Part I covers creational patterns, which provide a clear roadmap for structuring code. Part II explores structural patterns, which help build more flexible and scalable code. Finally, Part III delves into behavioral patterns, which are essential for writing better software.
ActionScript 30 Design Patterns: Object-Oriented Programming Techniques (Adobe Developer Library) Автор: Packt Publishing Дата публикации: 28 марта 2014 Страницы: 368 Формат: Paperback Издатель: Packt Publishing ISBN: 978-1783285153-3 Жанр: информатика, программирование, ActionScript, Adobe Flash, Flex Резюме: В современном быстро развивающемся технологическом мире очень важно быть в курсе последних разработок в языках программирования и их приложениях. ActionScript 3. 0 - один из таких языков, претерпевший значительные изменения, что делает его настоящим языком объектно-ориентированного программирования (ООП). Эта книга «ActionScript 30 Design Patterns: Object-Oriented Programming Techniques» издательства Packt Publishing является идеальным руководством для опытных разработчиков Flash или Flex, которые хотят изучить сложные методы программирования с использованием ActionScript 3. 0. Книга содержит всестороннее введение в шаблоны проектирования, объясняющее, как они могут сделать языки ООП более простыми для изучения и использования. Книга начинается с обсуждения важности изучения и понимания процесса эволюции технологий, подчёркивая необходимость выработки личностной парадигмы восприятия технологического процесса развития современных знаний как основы выживания человечества. В нем подчеркивается важность адаптации к новым технологиям и развития вместе с ними, чтобы оставаться актуальными в отрасли. Книга разделена на три части, каждая из которых фокусируется на определенном аспекте паттернов дизайна. Часть I охватывает шаблоны создания, которые обеспечивают четкую дорожную карту для структурирования кода. В части II рассматриваются структурные шаблоны, которые помогают создавать более гибкий и масштабируемый код. Наконец, часть III углубляется в поведенческие модели, которые необходимы для написания более качественного программного обеспечения.
AdobeScript 30 Design Patterns : Object-Oriented Programming Technics (Adobe Developer Library) Auteur : Packt Publishing Date de publication : 28 mars 2014 Pages : 368 Format : Paperback Editeur : Packt Publishing ishing ishing BN : 978-1783285153-3 Genre : Informatique, programmation, ActionScript, Adobe Flash, Flex Résumé : Dans le monde technologique en évolution rapide d'aujourd'hui, il est très important de se tenir au courant des derniers développements dans les langages de programmation et leurs applications. ActionScript 3. 0 est l'un de ces langages qui a subi des changements importants, ce qui en fait un vrai langage de programmation orientée objet (OEB). Ce livre intitulé « ActionScript 30 Design Patterns : Object-Oriented Programming Techniques » de Packt Publishing est le guide idéal pour les développeurs Flash ou Flex expérimentés qui souhaitent apprendre des méthodes de programmation complexes à l'aide d'ActionScript 3. 0. livre fournit une introduction complète aux modèles de conception, expliquant comment ils peuvent rendre les langues de l'OLP plus faciles à apprendre et à utiliser. livre commence par discuter de l'importance d'étudier et de comprendre l'évolution des technologies, soulignant la nécessité d'élaborer un paradigme personnel de la perception du processus technologique du développement des connaissances modernes comme base de la survie de l'humanité. Il souligne l'importance de s'adapter aux nouvelles technologies et de les développer afin de rester pertinent dans l'industrie. livre est divisé en trois parties, chacune se concentrant sur un aspect particulier des schémas de conception. La partie I couvre les modèles de création qui fournissent une feuille de route claire pour structurer le code. La partie II traite des modèles structurels qui aident à créer un code plus flexible et évolutif. Enfin, la partie III explore les modèles comportementaux nécessaires à l'écriture de logiciels de meilleure qualité.
ActionScript 30 Design Patterns: Object-Oriented Programming Techniques (Adobe Developer Library) Autor: Packt Publishing Fecha de publicación: 28 de marzo de 2014:368 Formato: Paperback Editor: Packt Publishing ISBN: 978-1783285153-3 Género: Informática, Programación, ActionScript, Adobe Flash, Flex Resumen: En el mundo tecnológico en rápida evolución de hoy en día es importante estar al tanto de los últimos avances en los lenguajes de programación y sus aplicaciones. ActionScript 3. 0 es uno de estos lenguajes que ha sufrido cambios significativos, lo que lo convierte en un verdadero lenguaje de programación orientada a objetos (OLP). Este libro «ActionScript 30 Design Patterns: Object-Oriented Programming Techniques» de Packt Publishing es la guía perfecta para desarrolladores experimentados de Flash o Flex que desean explorar técnicas de programación sofisticadas utilizando ActionScript 3. 0. libro contiene una introducción completa a las plantillas de diseño que explica cómo pueden hacer que los lenguajes de OPE sean más fáciles de aprender y usar. libro comienza discutiendo la importancia de estudiar y entender el proceso de evolución de la tecnología, enfatizando la necesidad de desarrollar un paradigma personal para percibir el proceso tecnológico del desarrollo del conocimiento moderno como base para la supervivencia de la humanidad. Destaca la importancia de adaptarse a las nuevas tecnologías y desarrollarse con ellas para seguir siendo relevantes en la industria. libro se divide en tres partes, cada una de las cuales se centra en un aspecto específico de los patrones de diseño. La Parte I cubre plantillas de creación que proporcionan una hoja de ruta clara para estructurar el código. En la parte II se examinan las plantillas estructurales que ayudan a crear un código más flexible y escalable. Finalmente, la Parte III profundiza en los patrones de comportamiento que son necesarios para escribir software de mejor calidad.
ActionScript 30 Design Patterns: Objetivo-Oriented Programing Techniques (Adobe Developer Library) Autor: Pact Publishing Data de publicação: 28 de março de 2014 Páginas: 368 Formato: Paperback Editor: Pact Publishing ISBACK N: 978-1783285153-3 Gênero: Informática, Programação, ActionScript, Adobe Flash, Flex Resumo: No mundo tecnológico em rápido desenvolvimento atual, é muito importante estar informado sobre os últimos desenvolvimentos em linguagens de programação e seus aplicativos. ActionScript 3. 0 é um desses idiomas que sofreu mudanças significativas, o que o torna uma verdadeira linguagem de programação focada em objetos (OLP). Este livro «ActionScript 30 Design Patterns: Objecto-Oriented Programing Techniques», da Packt Publishing, é a orientação ideal para desenvolvedores experientes do Flash ou Flex que desejam explorar técnicas complexas de programação usando o ActionScript 3. 0. O livro contém uma introdução completa aos modelos de projeto que explica como eles podem tornar as línguas da OLP mais fáceis de aprender e usar. O livro começa por discutir a importância do estudo e da compreensão do processo de evolução da tecnologia, ressaltando a necessidade de estabelecer um paradigma pessoal de percepção do processo tecnológico de desenvolvimento do conhecimento moderno como base para a sobrevivência da humanidade. Ele enfatiza a importância da adaptação às novas tecnologias e do desenvolvimento com elas para se manter relevante no setor. O livro é dividido em três partes, cada uma focada em um aspecto específico dos patterns de design. A parte I abrange modelos de criação que fornecem um mapa claro para a estruturação do código. A parte II aborda modelos estruturais que ajudam a criar um código mais flexível e escalável. Finalmente, a parte III se aprofunda nos modelos comportamentais necessários para escrever um software de melhor qualidade.
30 Design Patterns: Object-Oriented Programming Techniche (Adobe Developer Library) Autore: Packt Publishing Data di pubblicazione 28 marzo 2014 Pagine: 368 Formato: Paperback Editore: Packt Publishing ISBACK N: 978-1783285153-3 Genere: Informatica, Programmazione, , Adobe Flash, Flex Riepilogo: In un mondo tecnologico in continua evoluzione, è molto importante essere aggiornati sugli ultimi sviluppi nei linguaggi di programmazione e nelle loro applicazioni. ActionScript 3. 0 è una di queste lingue che ha subito notevoli cambiamenti, rendendolo un vero e proprio linguaggio di programmazione orientata agli oggetti (OLP). Questo libro «ActionScript 30 Design Patterns: Object-Oriented Programming Techniche» di Packt Publishing è la guida ideale per gli sviluppatori esperti di Flash o Flex che desiderano esplorare tecniche complesse di programmazione utilizzando il ActionScript 3. 0. Il libro contiene un'introduzione completa ai modelli di progettazione che spiega come possono rendere i linguaggi OLP più semplici da imparare e da utilizzare. Il libro inizia con un dibattito sull'importanza di studiare e comprendere l'evoluzione della tecnologia, sottolineando la necessità di sviluppare un paradigma personale per la percezione del processo tecnologico di sviluppo della conoscenza moderna come base per la sopravvivenza dell'umanità. Sottolinea l'importanza di adattarsi alle nuove tecnologie e di svilupparsi con esse per rimanere rilevanti nel settore. Il libro è suddiviso in tre parti, ognuna delle quali si concentra su un aspetto specifico dei modelli di design. La parte I comprende modelli di creazione che forniscono una chiara road map per la strutturazione del codice. La parte II affronta i modelli strutturali che consentono di creare un codice più flessibile e scalabile. Infine, la parte III si approfondisce nei modelli comportamentali che sono necessari per scrivere un software migliore.
ActionScript 30 Design Patterns: Object-Oriented Programming Techniques (Adobe Developer Library) Autor: Packt Publishing Erscheinungsdatum: 28. März 2014 Seiten: 368 Format: Paperback Verlag: Packt Publishing ISBN: 978-1783285153-3 Genre: Informatik, Programmierung, ActionScript, Adobe Flash, Flex Zusammenfassung: In der heutigen schnelllebigen technologischen Welt ist es sehr wichtig, über die neuesten Entwicklungen in Programmiersprachen und deren Anwendungen auf dem Laufenden zu bleiben. ActionScript 3. 0 ist eine dieser Sprachen, die sich erheblich verändert hat, was sie zu einer echten objektorientierten Programmiersprache (OOP) macht. Dieses Buch „ActionScript 30 Design Patterns: Object-Oriented Programming Techniques“ von Packt Publishing ist der perfekte itfaden für erfahrene Flash- oder Flex-Entwickler, die komplexe Programmiertechniken mit ActionScript 3 erlernen möchten. 0. Das Buch bietet eine umfassende Einführung in Designmuster, die erklären, wie sie OOP-Sprachen einfacher lernen und verwenden können. Das Buch beginnt mit einer Diskussion über die Bedeutung des Studiums und des Verständnisses des technologischen Evolutionsprozesses und betont die Notwendigkeit, ein persönliches Paradigma für die Wahrnehmung des technologischen Prozesses der Entwicklung des modernen Wissens als Grundlage für das Überleben der Menschheit zu entwickeln. Es betont die Bedeutung der Anpassung an neue Technologien und die Entwicklung mit ihnen, um in der Branche relevant zu bleiben. Das Buch ist in drei Teile unterteilt, die sich jeweils auf einen bestimmten Aspekt der Designmuster konzentrieren. Teil I umfasst Erstellungsmuster, die eine klare Roadmap für die Strukturierung des Codes bieten. Teil II befasst sich mit strukturellen Mustern, die dazu beitragen, flexibleren und skalierbareren Code zu erstellen. Schließlich vertieft sich Teil III in die Verhaltensmuster, die notwendig sind, um bessere Software zu schreiben.
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ActionScript 30 Tasarım Kalıpları: Nesne Yönelimli Programlama Teknikleri (Adobe Developer Library) Yazar: Packt Yayınlanma Tarihi Yayınlanma: 28 Mart 2014 Sayfalar: 368 Biçim: Paperback Publisher: Packt Publishing ISBN: 978-1783285153-3 Tür: bilgisayar bilimi, programlama, ActionScript, Adobe Flash, Flex Özet: Günümüzün hızla gelişen teknolojik dünyasında, programlama dilleri ve uygulamalarındaki en son gelişmelerden haberdar olmak çok önemlidir. ActionScript 3. 0, önemli değişikliklere uğramış bu dillerden biridir, bu da onu gerçek bir nesne yönelimli programlama (OOP) dili yapar. Bu kitap, ActionScript 30 Design Patterns: Object-Oriented Programming Techniques by Packt Publishing, ActionScript 3 kullanarak karmaşık programlama teknikleri öğrenmek isteyen deneyimli Flash veya Flex geliştiricileri için ideal bir kılavuzdur. he Kitap, tasarım kalıplarına kapsamlı bir giriş yaparak, OOP dillerinin öğrenilmesini ve kullanılmasını nasıl kolaylaştırabileceklerini açıklıyor. Kitap, teknoloji evrimi sürecinin incelenmesi ve anlaşılmasının önemi üzerine bir tartışma ile başlar ve modern bilginin gelişiminin teknolojik sürecinin insanlığın hayatta kalmasının temeli olarak algılanması için kişisel bir paradigma geliştirilmesi gerektiğini vurgular. Endüstride alakalı kalmak için yeni teknolojilere uyum sağlamanın ve geliştirmenin önemini vurgulamaktadır. Kitap, her biri tasarım kalıplarının belirli bir yönüne odaklanan üç bölüme ayrılmıştır. Bölüm I, kodun yapılandırılması için net bir yol haritası sağlayan oluşturma modellerini kapsar. Bölüm II, daha esnek ve ölçeklenebilir kod oluşturmaya yardımcı olan yapısal kalıpları tartışır. Son olarak, Bölüm III, daha iyi yazılım yazmak için gereken davranış kalıplarını inceler.
ActionScript 30 أنماط التصميم: تقنيات البرمجة الموجهة نحو الكائن (مكتبة مطور Adobe) المؤلف: تاريخ النشر: 28 مارس 2014 الصفحات: 368 التنسيق: Paperback Publisher: Packt Publishing ISBN: 978-1783285153-3 النوع: علوم الكمبيوتر، البرمجة، ActionScript، Adobe Flash، Flex Summary: في عالم التكنولوجيا سريع التطور اليوم، من المهم جدًا مواكبة آخر التطورات في لغات البرمجة وتطبيقاتها. أكشن سكريبت 3. 0 هي إحدى هذه اللغات التي شهدت تغييرات كبيرة، مما يجعلها لغة برمجة كائنية (OOP) حقيقية. يعد هذا الكتاب، ActionScript 30 Design Patterns: Object-Oriented Programming Techniques by Packt Publishing، دليلًا مثاليًا لمطوري Flash أو Flex ذوي الخبرة الذين يرغبون في تعلم تقنيات البرمجة معقدة باستخدام ActionSCriP3. he يقدم الكتاب مقدمة شاملة لأنماط التصميم، موضحًا كيف يمكن أن تجعل لغات OOP أسهل في التعلم والاستخدام. يبدأ الكتاب بمناقشة أهمية دراسة وفهم عملية تطور التكنولوجيا، مع التأكيد على الحاجة إلى تطوير نموذج شخصي لتصور العملية التكنولوجية لتطور المعرفة الحديثة كأساس لبقاء البشرية. ويشدد على أهمية التكيف مع التكنولوجيات الجديدة وتطويرها لتظل ذات صلة بالصناعة. ينقسم الكتاب إلى ثلاثة أقسام، يركز كل منها على جانب معين من أنماط التصميم. يغطي الجزء الأول أنماط الإنشاء التي توفر خارطة طريق واضحة لهيكلة الكود. يناقش الجزء الثاني الأنماط الهيكلية التي تساعد في إنشاء رمز أكثر مرونة وقابلية للتطوير. أخيرًا، يتعمق الجزء الثالث في الأنماط السلوكية اللازمة لكتابة برامج أفضل.

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