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How Computers Make Books From graphics rendering, search algorithms, and functional programming to indexing and typesetting (Final) - John Whitington 2024 EPUB Manning Publications BOOKS
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How Computers Make Books From graphics rendering, search algorithms, and functional programming to indexing and typesetting (Final)
Author: John Whitington
Year: 2024
Pages: 176
Format: EPUB
File size: 64.6 MB
Language: ENG



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How Computers Make Books: From Graphics Rendering Search Algorithms and Functional Programming to Indexing and Typesetting (Final) In today's digital age, the process of creating and publishing books has undergone a significant transformation. With the advent of computers and advanced software, the entire production chain, from graphics rendering to indexing and typesetting, has been revolutionized. This book delves into the intricacies of these technological advancements and their impact on the world of literature. It explores how computers have enabled the creation of visually stunning and engaging books, making the reading experience more immersive and interactive than ever before. Graphics Rendering: A Visual Revolution The first step in the computerization of book production is graphics rendering. This involves the use of specialized software to create high-quality images and illustrations that can be used throughout the book. The graphics rendering process has become increasingly sophisticated over the years, allowing for greater detail and realism in the visuals. This has opened up new possibilities for authors and publishers, enabling them to create books with captivating covers and interior artwork that draw readers in. Search Algorithms: Finding the Perfect Match Once the graphics are created, they need to be searched and organized. Advanced search algorithms are now available to help authors and publishers find the perfect match for their books. These algorithms can quickly scan through vast libraries of images and fonts to find the perfect combination for a particular title.
How Computers Make Books: From Graphics Rendering Search Algorithms and Functional Programming to Indexing and Typesting (Final) В современную цифровую эпоху процесс создания и издания книг претерпел значительные преобразования. С появлением компьютеров и передового программного обеспечения вся производственная цепочка, от рендеринга графики до индексирования и верстки, была революционизирована. Эта книга углубляется в тонкости этих технологических достижений и их влияние на мир литературы. Он исследует, как компьютеры позволили создавать визуально потрясающие и привлекательные книги, делая процесс чтения более захватывающим и интерактивным, чем когда-либо прежде. Рендеринг графики: визуальная революция Первым шагом в компьютеризации книжного производства является рендеринг графики. Это предполагает использование специализированного программного обеспечения для создания высококачественных изображений и иллюстраций, которые можно использовать на протяжении всей книги. Процесс рендеринга графики с годами становится все более изощренным, что позволяет добиться большей детализации и реалистичности визуальных эффектов. Это открыло новые возможности для авторов и издателей, позволяя им создавать книги с увлекательными обложками и внутренними художественными работами, которые привлекают читателей. Алгоритмы поиска: поиск идеального совпадения Как только графика создана, ее нужно искать и организовывать. Теперь доступны алгоритмы расширенного поиска, которые помогут авторам и издателям найти идеальное соответствие для своих книг. Эти алгоритмы могут быстро сканировать обширные библиотеки изображений и шрифтов, чтобы найти идеальную комбинацию для конкретного тайтла.
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