BOOKS - Metal by Tutorials (Fourth Edition) Beginning Game Engine Development With Me...
Metal by Tutorials (Fourth Edition) Beginning Game Engine Development With Metal - Caroline Begbie, Marius Horga 2023 PDF Kodeco Inc. BOOKS
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Metal by Tutorials (Fourth Edition) Beginning Game Engine Development With Metal
Author: Caroline Begbie, Marius Horga
Year: 2023
Pages: 806
Format: PDF
File size: 47.0 MB
Language: ENG



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The book covers the basics of game development, including graphics, sound, input, and physics, and provides a solid foundation for readers to build their own games. The book begins with an introduction to the Metal API and its features, followed by a discussion of the game engine architecture and the importance of understanding the technology evolution process. The author emphasizes the need to develop a personal paradigm for perceiving the technological process of developing modern knowledge as the basis for the survival of humanity and the survival of the unification of people in a warring state. This paradigm involves recognizing the interconnectedness of all things and the need for continuous learning and adaptation to stay relevant in a rapidly changing world. The book then delves into the specifics of game engine development, covering topics such as graphics programming, sound design, input handling, and physics simulations. Each chapter includes practical exercises and projects to help readers apply their newfound knowledge and gain hands-on experience with the Metal API. The book also includes case studies of successful game engines and their development processes, providing readers with real-world examples of how the concepts they are learning can be applied in practice. Throughout the book, the author stresses the importance of understanding the technology evolution process and its impact on society.
Книга охватывает основы разработки игр, включая графику, звук, ввод и физику, и предоставляет читателям прочную основу для создания собственных игр. Книга начинается с введения в Metal API и его особенности, за которым следует обсуждение архитектуры игрового движка и важности понимания процесса эволюции технологий. Автор подчеркивает необходимость выработки личностной парадигмы восприятия технологического процесса развития современного знания как основы выживания человечества и выживания объединения людей в воюющем государстве. Эта парадигма предполагает признание взаимосвязанности всех вещей и необходимости непрерывного обучения и адаптации, чтобы оставаться актуальными в быстро меняющемся мире. Затем книга углубляется в специфику разработки игрового движка, охватывая такие темы, как программирование графики, звуковой дизайн, обработка ввода и моделирование физики. Каждая глава включает практические упражнения и проекты, которые помогут читателям применить полученные знания и получить практический опыт работы с Metal API. Книга также включает в себя тематические исследования успешных игровых движков и процессов их разработки, предоставляя читателям реальные примеры того, как концепции, которые они изучают, могут быть применены на практике. На протяжении всей книги автор подчеркивает важность понимания процесса эволюции технологий и его влияния на общество.
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